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classDiagram
class IEntityIterator~T~ {
<<interface>>
+HasNext() bool
+Next() T*
+Reset()
}
class EntityIterator~T~ {
-List~T~ _entities
-int _currentIndex
+HasNext() bool
+Next() T*
+Reset()
}
class Simulator~T~ {
<<abstract>>
-List~T~ _entities
+CreateIterator() IEntityIterator~T~
}
class Dish {
}
IEntityIterator~T~ <|.. EntityIterator~T~
Simulator~T~ --> IEntityIterator~T~ : creates
Simulator~T~ <|-- Dish
EntityIterator~T~ *-- List~T~ : iterates over
note for Simulator~T~ "Provides iterator for
entity collections"
note for EntityIterator~T~ "Iterates over entities
in the simulator"
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