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classDiagram
class IEntityFactory~T~ {
<<interface>>
+CreateEntity(id, type, x, y, movement, feeding) T
+CreateMovementStrategy(movementType) IMovementStrategy
+CreateFeedingStrategy(behavior) IFeedingStrategy
}
class MorgFactory {
+CreateEntity(...) Morg
+CreateMovementStrategy(...) IMovementStrategy
+CreateFeedingStrategy(...) IFeedingStrategy
-ParsePreyTypes(feedingParts) List~string~
}
class Entity {
<<abstract>>
}
class Morg {
}
class IMovementStrategy {
<<interface>>
}
class MovementStrategyPaddles {
}
class MovementStrategyOozes {
}
class IFeedingStrategy {
<<interface>>
}
class FeedingStrategyAbsorbs {
}
class FeedingStrategyEnvelops {
}
IEntityFactory~T~ <|.. MorgFactory : implements
MorgFactory ..> Morg : creates
MorgFactory ..> IMovementStrategy : creates
MorgFactory ..> IFeedingStrategy : creates
Entity <|-- Morg
IMovementStrategy <|.. MovementStrategyPaddles
IMovementStrategy <|.. MovementStrategyOozes
IFeedingStrategy <|.. FeedingStrategyAbsorbs
IFeedingStrategy <|.. FeedingStrategyEnvelops
Morg --> IMovementStrategy
Morg --> IFeedingStrategy
note for MorgFactory "Creates Morg instances with
configured strategies and prey types
from file input"
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