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classDiagram
    class Entity {
        <<abstract>>
        +int Id
        +string Type
        +(int x, int y) Location
        +(int x, int y) Direction
        +bool IsAlive
        +IMovementStrategy MovementStrategy
        +IFeedingStrategy FeedingStrategy
        +List~string~ PreyTypes
        +Entity Prey
        -List~Entity~ _observers
        +Attach(observer: Entity)
        +Detach(observer: Entity)
        +Notify()
        +Update(subject: Entity)
        +Move()
        +Feed()
        +CanEat(targetType: string) bool
        +CalculateDirectionToTarget(target: (int, int)) (int, int)
        +DistanceTo(target: (int, int)) double
    }
    
    class Morg {
        +Morg(id, location, direction)
    }
    
    class Simulator~T~ {
        <<abstract>>
        #List~T~ _entities
        #const double FEEDING_DISTANCE
        +AddEntity(entity: T)
        +GetAllEntities() IEnumerable~T~
        +CreateIterator() IEntityIterator~T~
        +Run(runTime: int)
        #ProcessTimeStep()
        #FindPreyIfNeeded(entity: T)
        #CheckAndFeed(entity: T)
        #FindNearestPrey(predator: T) Entity*
    }
    
    class Dish {
        +AddMorg(morg: Morg)
        +GetAllMorgs() List~Morg~
        #FindNearestPrey(predator: Morg) Entity*
    }
    
    class IMovementStrategy {
        <<interface>>
        +Move(entity: Entity, newLocation: (int, int))
    }
    
    class MovementStrategyPaddles {
        +Move(entity: Entity, newLocation: (int, int))
    }
    
    class MovementStrategyOozes {
        +Move(entity: Entity, newLocation: (int, int))
    }
    
    class IFeedingStrategy {
        <<interface>>
        +Feed(predator: Entity, prey: Entity)
    }
    
    class FeedingStrategyAbsorbs {
        +Feed(predator: Entity, prey: Entity)
    }
    
    class FeedingStrategyEnvelops {
        +Feed(predator: Entity, prey: Entity)
    }
    
    class Reader {
        <<abstract>>
        +ReadLine() string*
        +EndOfStream bool
        +Close()
    }
    
    class FileReader {
        -StreamReader _streamReader
        +ReadLine() string*
    }
    
    class ReaderDecorator {
        <<abstract>>
        #Reader _reader
        +ReadLine() string*
    }
    
    class CSVReader {
        +ReadLine() string*
        +ReadCSVLine() string[]*
    }
    
    class EntityReader~T~ {
        <<abstract>>
        #IEntityFactory~T~ _factory
        +ReadEntity(id: int) T*
    }
    
    class MorgReader {
        +ReadEntity(id: int) Morg*
    }
    
    class IEntityFactory~T~ {
        <<interface>>
        +CreateEntity(id, type, x, y, movement, feeding) T
        +CreateMovementStrategy(movementType) IMovementStrategy
        +CreateFeedingStrategy(behavior) IFeedingStrategy
    }
    
    class MorgFactory {
        +CreateEntity(...) Morg
        +CreateMovementStrategy(...) IMovementStrategy
        +CreateFeedingStrategy(...) IFeedingStrategy
        -ParsePreyTypes(feedingParts) List~string~
    }
    
    class IEntityIterator~T~ {
        <<interface>>
        +HasNext() bool
        +Next() T*
        +Reset()
    }
    
    class EntityIterator~T~ {
        -List~T~ _entities
        -int _currentIndex
        +HasNext() bool
        +Next() T*
        +Reset()
    }
    
    class Program {
        +Main()
    }
    
    Entity <|-- Morg
    Simulator~T~ <|-- Dish
    Entity --> IMovementStrategy : uses
    Entity --> IFeedingStrategy : uses
    Entity --> Entity : Observer Pattern
    IMovementStrategy <|.. MovementStrategyPaddles
    IMovementStrategy <|.. MovementStrategyOozes
    IFeedingStrategy <|.. FeedingStrategyAbsorbs
    IFeedingStrategy <|.. FeedingStrategyEnvelops
    Reader <|-- FileReader
    Reader <|-- ReaderDecorator
    ReaderDecorator <|-- CSVReader
    ReaderDecorator <|-- EntityReader~T~
    EntityReader~T~ <|-- MorgReader
    EntityReader~T~ --> IEntityFactory~T~ : uses
    IEntityFactory~T~ <|.. MorgFactory
    MorgFactory --> Morg : creates
    MorgFactory --> IMovementStrategy : creates
    MorgFactory --> IFeedingStrategy : creates
    Simulator~T~ --> IEntityIterator~T~
    IEntityIterator~T~ <|.. EntityIterator~T~
    Dish --> Morg
    Program --> Dish
    Program --> FileReader
    Program --> CSVReader
    Program --> MorgReader
    Program --> MorgFactory