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using System.Collections.Generic;
using System.Linq;
namespace MorgSimulator
{
public class Dish
{
private readonly List<Morg> _morgs = [];
public void AddMorg(Morg morg)
{
_morgs.Add(morg);
}
public List<Morg> GetAllMorgs()
{
return [.. _morgs];
}
#nullable enable
public Morg? FindNearestPrey(Morg predator)
{
Morg? nearestPrey = null;
double nearestDistance = double.MaxValue;
foreach (var potentialPrey in _morgs)
if (potentialPrey.IsAlive &&
potentialPrey != predator &&
predator.CanEat(potentialPrey.Type))
{
double distance = predator.DistanceTo(potentialPrey.Location);
if (distance < nearestDistance)
{
nearestDistance = distance;
nearestPrey = potentialPrey;
}
}
return nearestPrey;
}
#nullable disable
}
}
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