diff options
Diffstat (limited to 'MorgSimulator/Framework/Simulator.cs')
| -rw-r--r-- | MorgSimulator/Framework/Simulator.cs | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/MorgSimulator/Framework/Simulator.cs b/MorgSimulator/Framework/Simulator.cs new file mode 100644 index 0000000..6e8c694 --- /dev/null +++ b/MorgSimulator/Framework/Simulator.cs @@ -0,0 +1,69 @@ +using System.Collections.Generic; + +namespace MorgSimulator.Framework +{ + public abstract class Simulator<T> where T : Entity + { + protected readonly List<T> _entities = []; + protected const double FEEDING_DISTANCE = 1.0; + + public void AddEntity(T entity) + { + _entities.Add(entity); + } + + public IEnumerable<T> GetAllEntities() + { + return _entities; + } + + public IEntityIterator<T> CreateIterator() + { + return new EntityIterator<T>(_entities); + } + + public void Run(int runTime) + { + for (int timeStep = 0; timeStep < runTime; timeStep++) + ProcessTimeStep(); + } + + protected virtual void ProcessTimeStep() + { + foreach (var entity in _entities) + if (entity.IsAlive) + { + FindPreyIfNeeded(entity); + entity.Move(); + CheckAndFeed(entity); + } + } + + protected virtual void FindPreyIfNeeded(T entity) + { + if (entity.Prey == null || !entity.Prey.IsAlive) + { + var nearestPrey = FindNearestPrey(entity); + + if (nearestPrey != null) + { + nearestPrey.Attach(entity); + + entity.Prey = nearestPrey as T; + entity.Direction = entity.CalculateDirectionToTarget(nearestPrey.Location); + } + } + } + + protected virtual void CheckAndFeed(T entity) + { + if (entity.Prey != null && entity.Prey.IsAlive && + entity.DistanceTo(entity.Prey.Location) <= FEEDING_DISTANCE) + entity.Feed(); + } + +#nullable enable + protected abstract Entity? FindNearestPrey(T predator); +#nullable disable + } +} |