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authors1n <[email protected]>2019-11-27 22:57:39 -0800
committerGitHub <[email protected]>2019-11-27 22:57:39 -0800
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tree3574985152c31ba2b9a97ad4d1f33c0b5bc0e206 /cpp-pong
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-rw-r--r--cpp-pong/README.md88
-rw-r--r--cpp-pong/src/main.cpp316
2 files changed, 404 insertions, 0 deletions
diff --git a/cpp-pong/README.md b/cpp-pong/README.md
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+++ b/cpp-pong/README.md
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+```
+______
+| ___ \
+| |_/ /__ _ __ __ _
+| __/ _ \| '_ \ / _` |
+| | | (_) | | | | (_| |
+\_| \___/|_| |_|\__, |
+ __/ |
+ |___/
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+Pong in C++.
+
+This a game recreating the Pong game in C++.
+
+Move with the left and right arrow keys and any key to
+shoot. (You might have to disable Sticky Keys in Windows.)
+
+Enjoy it!
+```
+
+<!-- ABOUT THE PROJECT -->
+## About The Project
+
+Pong in C++.
+
+
+
+<!-- GETTING STARTED -->
+## Getting Started
+
+[Clone or download](https://github.com/8cy/cpp-pong) the project and run in your favourite choice of [IDE](https://en.wikipedia.org/wiki/IDE) or [Text Editor](https://en.wikipedia.org/wiki/Text_editor) with a Code Runner.
+
+> *[Code Runner](https://marketplace.visualstudio.com/items?itemName=formulahendry.code-runner) by [Jun Han](https://marketplace.visualstudio.com/publishers/formulahendry) on the [VSCode Marketplace](https://marketplace.visualstudio.com/) is my Code Runner of choice but you can feel free to use anything that works for you.*
+
+### Prerequisites
+
+This is an example of how to list things you need to use the software and how to install them.
+* Your favourite C++ Compiler
+
+
+
+<!-- CONTRIBUTING -->
+## Contributing
+
+Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**.
+
+1. Fork the Project
+2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
+3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
+4. Push to the Branch (`git push origin feature/AmazingFeature`)
+5. Open a Pull Request
+
+
+
+<!-- LICENSE -->
+## License
+
+Distributed under the MIT License. See [`LICENSE`](/LICENSE) for more information.
+
+
+
+<!-- CONTACT -->
+## Contact
+
+s1nical - [@s1nical](https://twitter.com/s1nical) - [email protected]
+
+Project Link: [https://github.com/8cy/cpp-pong](https://github.com/8cy/cpp-pong)
+
+
+
+
+
+<!-- MARKDOWN LINKS & IMAGES -->
+<!-- https://www.markdownguide.org/basic-syntax/#reference-style-links -->
+[contributors-shield]: https://img.shields.io/github/contributors/othneildrew/Best-README-Template.svg?style=flat-square
+[contributors-url]: https://github.com/othneildrew/Best-README-Template/graphs/contributors
+[forks-shield]: https://img.shields.io/github/forks/othneildrew/Best-README-Template.svg?style=flat-square
+[forks-url]: https://github.com/othneildrew/Best-README-Template/network/members
+[stars-shield]: https://img.shields.io/github/stars/othneildrew/Best-README-Template.svg?style=flat-square
+[stars-url]: https://github.com/othneildrew/Best-README-Template/stargazers
+[issues-shield]: https://img.shields.io/github/issues/othneildrew/Best-README-Template.svg?style=flat-square
+[issues-url]: https://github.com/othneildrew/Best-README-Template/issues
+[license-shield]: https://img.shields.io/github/license/othneildrew/Best-README-Template.svg?style=flat-square
+[license-url]: https://github.com/othneildrew/Best-README-Template/blob/master/LICENSE.txt
+[linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555
+[linkedin-url]: https://linkedin.com/in/othneildrew
+[product-screenshot]: images/screenshot.png
diff --git a/cpp-pong/src/main.cpp b/cpp-pong/src/main.cpp
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+/* ______
+** | ___ \
+** | |_/ /__ _ __ __ _
+** | __/ _ \| '_ \ / _` |
+** | | | (_) | | | | (_| |
+** \_| \___/|_| |_|\__, |
+** __/ |
+** by s1nical |___/
+** ~~~~~~~~~~~~~~~~~~~~~~~
+**
+** https://github.com/s1nical/pong-cpp
+**
+** Check it out in my games directory!
+** https://s1n.pw/directory/games/
+** ----------------------- */
+
+#include <iostream>
+#include <time.h>
+#include <conio.h>
+#include <windows.h>
+using namespace std;
+
+enum eDir
+{
+ STOP = 0,
+ LEFT = 1,
+ UPLEFT = 2,
+ DOWNLEFT = 3,
+ RIGHT = 4,
+ UPRIGHT = 5,
+ DOWNRIGHT = 6
+};
+
+class cBall
+{
+private:
+ int x, y;
+ int originalX, originalY;
+ eDir direction;
+
+public:
+ cBall(int posX, int posY)
+ {
+ originalX = posX;
+ originalY = posY;
+ x = posX;
+ y = posY;
+ direction = STOP;
+ }
+ void Reset()
+ {
+ x = originalX;
+ y = originalY;
+ direction = STOP;
+ }
+ void changeDirection(eDir d)
+ {
+ direction = d;
+ }
+ void randomDirection()
+ {
+ direction = (eDir)((rand() % 6) + 1);
+ }
+ inline int getX() { return x; }
+ inline int getY() { return y; }
+ inline eDir getDirection() { return direction; }
+ void Move()
+ {
+ switch (direction)
+ {
+ case STOP:
+ break;
+ case LEFT:
+ x--;
+ break;
+ case RIGHT:
+ x--;
+ break;
+ case UPLEFT:
+ x--;
+ y--;
+ break;
+ case DOWNLEFT:
+ x--;
+ y++;
+ break;
+ case UPRIGHT:
+ x++;
+ y++;
+ break;
+ case DOWNRIGHT:
+ x++;
+ y++;
+ break;
+ default:
+ break;
+ }
+ }
+ friend ostream &operator<<(ostream &o, cBall c)
+ {
+ o << "Ball [" << c.x << "," << c.y << "][" << c.direction << "]";
+ return o;
+ }
+};
+
+class cPaddle
+{
+private:
+ int x, y;
+ int originalX, originalY;
+
+public:
+ cPaddle()
+ {
+ x = y = 0;
+ }
+ cPaddle(int posX, int posY) : cPaddle()
+ {
+ originalX = posX;
+ originalY = posY;
+ x = posX;
+ y = posY;
+ }
+ inline void Reset() { x = originalX, y = originalY; }
+ inline int getX() { return x; }
+ inline int getY() { return y; }
+ inline void moveUp() { y--; }
+ inline void moveDown() { y++; }
+ friend ostream &operator<<(ostream &o, cPaddle c)
+ {
+ o << "Paddle [" << c.x << "," << c.y << "]";
+ return o;
+ }
+};
+
+class cGameManager
+{
+private:
+ int width, height;
+ int score1, score2;
+ char up1, down1, up2, down2;
+ bool quit;
+ cBall * ball;
+ cPaddle *player1;
+ cPaddle *player2;
+public:
+ cGameManager(int w, int h)
+ {
+ srand(time(NULL));
+ quit = false;
+ up1 = 'w'; up2 = 'i';
+ down1 = 's'; down2 = 'k';
+ score1 = score2 = 0;
+ width = w; height = h;
+ ball = new cBall(w / 2, h / 2);
+ player1 = new cPaddle(1, h/2 - 3);
+ player2 = new cPaddle(w - 2, h/2 - 3);
+ }
+ ~cGameManager()
+ {
+ delete ball, player1, player2;
+ }
+ void ScoreUp(cPaddle * player)
+ {
+ if (player == player1)
+ score1++;
+ else if(player == player2)
+ score2++;
+
+ ball->Reset();
+ player1->Reset();
+ player2->Reset();
+ }
+ void Draw()
+ {
+ system("cls"); // Linux should use "clear"
+ for (int i = 0; i < width + 2; i++)
+ cout << "\xB2";
+ cout << endl;
+
+ for (int i = 0; i < height; i++)
+ {
+ for (int j = 0; j < width; j++)
+ {
+ int ballx = ball->getX();
+ int bally = ball->getY();
+ int player1x = player1->getX();
+ int player2x = player2->getX();
+ int player1y = player1->getY();
+ int player2y = player2->getY();
+
+ if (j == 0)
+ cout << "\xB2";
+
+ if (ballx == j && bally == i)
+ cout << "O"; // Ball
+ else if (player1x == j && player1y == i)
+ cout << "\xDB"; // player1
+ else if (player2x == j && player2y == i)
+ cout << "\xDB"; // player2
+
+ else if (player1x == j && player1y + 1 == i)
+ cout << "\xDB"; // player1
+ else if (player1x == j && player1y + 2 == i)
+ cout << "\xDB"; // player1
+ else if (player1x == j && player1y + 3 == i)
+ cout << "\xDB"; // player1
+
+ else if (player2x == j && player2y + 1 == i)
+ cout << "\xDB"; // player2
+ else if (player2x == j && player2y + 2 == i)
+ cout << "\xDB"; // player2
+ else if (player2x == j && player2y + 3 == i)
+ cout << "\xDB"; // player2
+ else
+ cout << " ";
+
+
+ if (j == width - 1)
+ cout << "\xB2";
+ }
+ cout << endl;
+
+ cout << "Score 1: " << score1 << endl << "Score 2: " << score2 << endl;
+ }
+
+ system("cls"); // Linux should use "clear"
+ for (int i = 0; i < width + 2; i++)
+ cout << "\xB2";
+ cout << endl;
+ }
+ void Input()
+ {
+ ball->Move();
+
+ int ballx = ball->getX();
+ int bally = ball->getY();
+ int player1x = player1->getX();
+ int player2x = player2->getX();
+ int player1y = player1->getY();
+ int player2y = player2->getY();
+
+ if (_kbhit())
+ {
+ char current = _getch();
+ if (current == up1)
+ if(player1y > 0)
+ player1->moveUp();
+ if (current == up2)
+ if (player2y > 0)
+ player2->moveUp();
+ if (current == down1)
+ if (player1y + 4 < height)
+ player1->moveDown();
+ if (current == down2)
+ if (player2y + 4 < height)
+ player2->moveDown();
+
+ if (ball->getDirection() == STOP)
+ ball->randomDirection();
+
+ if (current == 'q')
+ quit = true;
+ }
+ }
+ void Logic()
+ {
+ int ballx = ball->getX();
+ int bally = ball->getY();
+ int player1x = player1->getX();
+ int player2x = player2->getX();
+ int player1y = player1->getY();
+ int player2y = player2->getY();
+
+ // Left Paddle
+ for (int i = 0; i < 4; i++)
+ if (ballx == player1x + 1)
+ if (bally == player1y + i)
+ ball->changeDirection((eDir)((rand() % 3) + 4));
+
+ // Right Paddle
+ for (int i = 0; i < 4; i++)
+ if (ballx == player2x - 1)
+ if (bally == player2y + i)
+ ball->changeDirection((eDir)((rand() % 3) + 1));
+
+ // Bottom Wall
+ if (bally == height - 1)
+ ball->changeDirection(ball->getDirection() == DOWNRIGHT ? UPRIGHT : UPLEFT);
+ // Top Wall
+ if (bally == 0)
+ ball->changeDirection(ball->getDirection() == UPRIGHT ? DOWNRIGHT : DOWNLEFT);
+ // Right Wall
+ if (ballx == width - 1)
+ ScoreUp(player1);
+ // Left Wall
+ if (ballx == 0)
+ ScoreUp(player2);
+ }
+ void Run()
+ {
+ while(!quit)
+ {
+ Draw();
+ Input();
+ Logic();
+ }
+ }
+};
+
+int main()
+{
+ cGameManager c(40, 20);
+ c.Run();
+ return 0;
+}