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authors1nical <[email protected]>2019-07-30 16:53:34 -0700
committers1nical <[email protected]>2019-07-30 16:53:34 -0700
commit47cb950049bbe6f80060cac5b01f4b8c8afcb803 (patch)
tree73f9e472f1f679a8b8728ca50c195cc9fab62fab
parentUpdate README.md (diff)
download2d-car-game-47cb950049bbe6f80060cac5b01f4b8c8afcb803.tar.xz
2d-car-game-47cb950049bbe6f80060cac5b01f4b8c8afcb803.zip
MASS update assets
-rw-r--r--cars_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download (renamed from zoned.rf.gd_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download)0
-rw-r--r--cars_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download (renamed from zoned.rf.gd_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download)0
-rw-r--r--cars_files/matter.min.js.download (renamed from zoned.rf.gd_files/matter.min.js.download)0
-rw-r--r--cars_files/p5.min.js.download (renamed from zoned.rf.gd_files/p5.min.js.download)0
-rw-r--r--cars_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download (renamed from zoned.rf.gd_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download)0
-rw-r--r--css/main.css13
-rw-r--r--favicon.pngbin0 -> 6098 bytes
-rw-r--r--index.html410
-rw-r--r--js/main.js386
9 files changed, 423 insertions, 386 deletions
diff --git a/zoned.rf.gd_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download b/cars_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download
index 85fc223..85fc223 100644
--- a/zoned.rf.gd_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download
+++ b/cars_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download
diff --git a/zoned.rf.gd_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download b/cars_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download
index 09e1dff..09e1dff 100644
--- a/zoned.rf.gd_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download
+++ b/cars_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download
diff --git a/zoned.rf.gd_files/matter.min.js.download b/cars_files/matter.min.js.download
index 46eafe8..46eafe8 100644
--- a/zoned.rf.gd_files/matter.min.js.download
+++ b/cars_files/matter.min.js.download
diff --git a/zoned.rf.gd_files/p5.min.js.download b/cars_files/p5.min.js.download
index 7cc3cf4..7cc3cf4 100644
--- a/zoned.rf.gd_files/p5.min.js.download
+++ b/cars_files/p5.min.js.download
diff --git a/zoned.rf.gd_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download b/cars_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download
index 5193a70..5193a70 100644
--- a/zoned.rf.gd_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download
+++ b/cars_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download
diff --git a/css/main.css b/css/main.css
new file mode 100644
index 0000000..3fc15da
--- /dev/null
+++ b/css/main.css
@@ -0,0 +1,13 @@
+/* cp-pen-styles */
+html {
+ background: #ccc;
+}
+
+canvas {
+ position: absolute;
+ top: 0;
+ bottom: 0;
+ left: 0;
+ right: 0;
+ margin: auto;
+} \ No newline at end of file
diff --git a/favicon.png b/favicon.png
new file mode 100644
index 0000000..aa511fc
--- /dev/null
+++ b/favicon.png
Binary files differ
diff --git a/index.html b/index.html
index f84f62d..3a3070a 100644
--- a/index.html
+++ b/index.html
@@ -1,387 +1,25 @@
<!DOCTYPE html>
-<!-- saved from url=(0022)http://zoned.rf.gd/ -->
-<html lang="en" class=""><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><script src="./zoned.rf.gd_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download"></script><script src="./zoned.rf.gd_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download"></script><meta name="robots" content="noindex"><link rel="shortcut icon" type="image/x-icon" href="https://static.codepen.io/assets/favicon/favicon-8ea04875e70c4b0bb41da869e81236e54394d63638a1ef12fa558a4a835f1164.ico"><link rel="mask-icon" type="" href="https://static.codepen.io/assets/favicon/logo-pin-f2d2b6d2c61838f7e76325261b7195c27224080bc099486ddd6dccb469b8e8e6.svg" color="#111"><link rel="canonical" href="https://codepen.io/fleemaja/pen/rzeEWE">
-
-
-<style class="cp-pen-styles">html {
- background: #ccc;
-}
-
-canvas {
- position: absolute;
- top:0;
- bottom: 0;
- left: 0;
- right: 0;
- margin: auto;
-}</style><link id="avast_os_ext_custom_font" href="chrome-extension://eofcbnmajmjmplflapaojjnihcjkigck/common/ui/fonts/fonts.css" rel="stylesheet" type="text/css"></head><body>
-
-<script src="./zoned.rf.gd_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download"></script><script src="./zoned.rf.gd_files/p5.min.js.download"></script><script src="./zoned.rf.gd_files/matter.min.js.download"></script>
- <script id="rendered-js">
- class Wall {
- constructor(x, y, w, h, a) {
- var options = {
- friction: 0.5,
- restitution: 0.5,
- angle: a,
- isStatic: true };
-
- this.body = Bodies.rectangle(x, y, w, h, options);
- this.w = w;
- this.h = h;
- World.add(world, this.body);
- }}
-
-
-class Ball {
- constructor() {
- this.position = createVector(width / 2, height / 2);
- this.radius = width / 32;
- const options = {
- restitution: 0.9,
- friction: 0.001,
- density: 0.0001 };
-
- this.body = Bodies.circle(
- this.position.x, this.position.y, this.radius / 2, options);
-
- World.add(world, this.body);
- }
-
- didScore() {
- const [x, y] = [this.body.position.x, this.body.position.y];
- const topOfGoalY = height / 2 + goalHeight / 2;
- const bottomOfGoalY = height / 2 - goalHeight / 2;
- const withinGoalRange = y < topOfGoalY && y > bottomOfGoalY;
- if (withinGoalRange) {
- return x <= this.radius / 2 || x >= width - this.radius / 2;
- }
- return false;
- }
-
- render() {
- this.position.x = this.body.position.x;
- this.position.y = this.body.position.y;
-
- push();
- translate(this.body.position.x, this.body.position.y);
- rotate(this.body.angle);
- fill(173, 255, 47);
- ellipse(0, 0, this.radius);
- fill(54);
- ellipse(0, 0, this.radius / 3);
- line(-this.radius / 2, 0, this.radius / 2, 0);
- pop();
- }}
-
-
-class Car {
- constructor(paintColor, startX) {
- const startY = startX < width / 2 ? height / 4 : 3 * height / 4;
- this.position = createVector(startX, startY);
- this.width = width / 36;
- this.length = this.width * 2;
- this.isAccelerating = false;
- this.rotation = 0;
- this.color = paintColor;
- this.history = [];
- const options = { density: 0.01, friction: 0.2, mass: 50 };
- this.body = Bodies.rectangle(
- this.position.x, this.position.y, this.length, this.width, options);
-
- World.add(world, this.body);
- if (startX > width / 2) {
- Body.setAngle(this.body, PI);
- }
- }
-
- update() {
- if (this.isAccelerating) {
- this.accelerate();
- }
- this.rotate(this.rotation);
- this.history.push([this.body.position.x, this.body.position.y]);
- if (this.history.length > exaustClouds) {
- this.history.splice(0, 1);
- }
- this.position.x = this.body.position.x;
- this.position.y = this.body.position.y;
- }
-
- accelerating(isAccelerating) {
- this.isAccelerating = isAccelerating;
- }
-
- accelerate() {
- var force = p5.Vector.fromAngle(this.body.angle);
- force.mult(0.02);
- Body.applyForce(this.body, this.body.position, force);
- }
-
- rotate(rotation) {
- this.rotation = rotation;
- Body.setAngularVelocity(this.body, rotation);
- }
-
- pointTowardsBall() {
- const desired = p5.Vector.sub(ball.position, this.position);
- const angle = desired.heading();
- Body.setAngle(this.body, angle);
- }
-
- render() {
- var angle = this.body.angle;
- push();
- rectMode(CENTER);
- translate(this.body.position.x, this.body.position.y);
- rotate(angle);
- // tires
- fill(54);
- ellipse(this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
- ellipse(this.length / 3, this.width / 2, this.width / 4, this.width / 8);
- ellipse(-this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
- ellipse(-this.length / 3, this.width / 2, this.width / 4, this.width / 8);
- // car body
- fill(this.color);
- rect(0, 0, this.length, this.width, 5);
- fill(54);
- rect(-this.length / 24, 0, 0.7 * this.length, 0.8 * this.width, 5);
- fill(this.color);
- rect(-this.length / 12, 0, 0.45 * this.length, 0.6 * this.width, 5);
- // headlights
- fill(255, 255, 200);
- ellipse(this.length / 2, -this.width / 3, this.width / 8, this.width / 4);
- ellipse(this.length / 2, this.width / 3, this.width / 8, this.width / 4);
- pop();
- push();
- noStroke();
- const carWidth = this.width;
- this.history.forEach(function (h, i) {
- const [x, y] = h;
- push();
- translate(x, y);
- rotate(angle);
- fill(54, i);
- ellipse(-carWidth, 0, exaustClouds - i + random(-10, 10), exaustClouds - i + random(-3, 3));
- pop();
- });
- pop();
- }}
-
-
-class Spark {
- constructor(x, y, xVel) {
- this.pos = createVector(x, y);
- this.lifespan = 255;
-
- this.vel = createVector(random(0, xVel), random(-xVel, xVel));
- // we just want the direction
- this.vel.normalize();
- // then add random speed
- this.vel.mult(random(0, 20));
- this.fill = [random(255), random(255), random(255)];
- }
-
- update() {
- this.vel.mult(0.95);
- this.lifespan -= 5;
- this.pos.add(this.vel);
- }
-
- done() {
- return this.lifespan < 0;
- }
-
- render() {
- if (!this.done()) {
- noStroke();
- fill(this.fill, this.lifespan);
- rect(this.pos.x, this.pos.y, this.lifespan / 20, this.lifespan / 20, 3);
- }
- }}
-
-
-const Engine = Matter.Engine;
-const World = Matter.World;
-const Bodies = Matter.Bodies;
-const Body = Matter.Body;
-
-let engine;
-let world;
-
-const exaustClouds = 25;
-let car;
-let computerCar;
-let ball;
-
-// for goal explosion effect
-let sparks = [];
-
-let goalHeight;
-let goalWaitPeriod = false;
-
-let playerScore = 0;
-let computerScore = 0;
-
-function setup() {
- const h = min(window.innerHeight, window.innerWidth * 0.61);
- // keep field dimensions nice
- const w = min(window.innerWidth, h * 1.64);
-
- createCanvas(w, h);
-
- goalHeight = width / 6;
-
- engine = Engine.create();
- world = engine.world;
-
- // disable matter.js gravity
- engine.world.gravity.y = 0;
-
- addWalls();
-
- const redHexVals = [255, 100, 100];
- const playerStartX = width / 4;
- car = new Car(redHexVals, playerStartX);
- const blueHexVals = [100, 100, 255];
- const computerStartX = 3 * width / 4;
- computerCar = new Car(blueHexVals, computerStartX);
-
- ball = new Ball();
-}
-
-function keyReleased() {
- if (keyCode == UP_ARROW) {
- car.accelerating(false);
- } else if (keyCode == RIGHT_ARROW || keyCode == LEFT_ARROW) {
- car.rotate(0);
- }
-}
-
-function keyPressed() {
- if (keyCode == RIGHT_ARROW) {
- car.rotate(PI / 72);
- } else if (keyCode == LEFT_ARROW) {
- car.rotate(-PI / 72);
- } else if (keyCode == UP_ARROW) {
- car.accelerating(true);
- }
-}
-
-function draw() {
- if (goalWaitPeriod) {
- // Screen Shakes On Goal (User feedback)
- translate(random(-13, 13), random(-13, 13));
- }
-
- drawSoccerField();
-
- Engine.update(engine);
-
- car.render();
- car.update();
-
- computerCar.render();
- computerCar.update();
-
- computerCar.accelerating(true);
- computerCar.pointTowardsBall();
-
-
- ball.render();
- if (ball.didScore()) {
- const [x, y] = [ball.body.position.x, ball.body.position.y];
- x < width / 2 ? computerScore++ : playerScore++;
- shootSparks(x, y);
- Body.setPosition(ball.body, { x: width / 2, y: height / 2 });
- Body.setVelocity(ball.body, { x: 0, y: 0 });
- goalWaitPeriod = true;
- setTimeout(function () {
- goalWaitPeriod = false;
- }, 1000);
- }
-
- textSize(18);
- noStroke();
- fill(255, 100, 100);
- text("player", width / 2 - 100, height / 16);
- fill(100, 100, 255);
- text("computer", width / 2 + 50, height / 16);
- fill(4);
- textSize(48);
- text(playerScore, width / 2 - 88, height / 6);
- text(computerScore, width / 2 + 78, height / 6);
-
- if (goalWaitPeriod) {
- fill(random(255), random(255), random(255));
- textSize(64);
- text("GOOOOOOAL", width / 2 - 200, height / 2);
- }
-
- // update, show, and delete sparks for goals
- goSparksGo();
-
-}
-
-function shootSparks(x, y) {
- // shoot sparks in opposite direction (towards middle)
- const xVel = x < width / 2 ? 10 : -10;
- const xPos = x < width / 2 ? 0 : width;
- for (var i = 0; i < 50; i++) {if (window.CP.shouldStopExecution(0)) break;
- var s = new Spark(xPos, y, xVel);
- sparks.push(s);
- }window.CP.exitedLoop(0);
-}
-
-function goSparksGo() {
- // go backwards through array in case we splice (will break if forwards)
- for (var i = sparks.length - 1; i >= 0; i--) {if (window.CP.shouldStopExecution(1)) break;
- sparks[i].update();
- sparks[i].render();
- if (sparks[i].done()) {
- sparks.splice(i, 1);
- }
- }window.CP.exitedLoop(1);
-}
-
-function drawSoccerField() {
- background(254);
- noFill();
- stroke(55);
- strokeWeight(1);
-
- // center field line
- line(width / 2, 0, width / 2, height);
- ellipse(width / 2, height / 2, width / 6);
-
- // left goalie box
- rect(0, height / 2 - width / 6, width / 6, width / 3);
- stroke(255, 100, 100);
- rect(0, height / 2 - width / 12, width / 18, goalHeight);
- strokeWeight(10);
- line(0, height / 2 - width / 12, 0, height / 2 - width / 12 + goalHeight);
- // right goalie box
- strokeWeight(1);
- stroke(0);
- rect(width - width / 6, height / 2 - width / 6, width / 6, width / 3);
- stroke(100, 100, 255);
- rect(width - width / 18, height / 2 - width / 12, width / 18, goalHeight);
- strokeWeight(10);
- line(width, height / 2 - width / 12, width, height / 2 - width / 12 + goalHeight);
- strokeWeight(1);
- stroke(0);
-}
-
-function addWalls() {
- const wallThickness = 500;
- const wt2 = wallThickness / 2;
-
- bottomWall = new Wall(width / 2, height + wt2, width, wallThickness, 0);
- topWall = new Wall(width / 2, -wt2, width, wallThickness, 0);
-
- leftWall = new Wall(-wt2, height / 2, height, wallThickness, PI / 2);
- rightWall = new Wall(width + wt2, height / 2, height, wallThickness, PI / 2);
-}
- //# sourceURL=pen.js
- </script>
-<canvas id="defaultCanvas0" width="1536" height="937" style="width: 1536.68px; height: 937px;"></canvas></body></html>
+<html lang="en" class="">
+
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+ <script src="./cars_files/console_runner-1df7d3399bdc1f40995a35209755dcfd8c7547da127f6469fd81e5fba982f6af.js.download"></script>
+ <script src="./cars_files/css_reload-5619dc0905a68b2e6298901de54f73cefe4e079f65a75406858d92924b4938bf.js.download"></script>
+ <link rel="shortcut icon" href="favicon.png" type="image/x-icon">
+ <meta name="robots" content="noindex">
+ <link rel="stylesheet" href="css/main.css">
+ <title>s1nical - Cars</title>
+ </head>
+
+ <body>
+
+ <script src="./cars_files/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js.download"></script>
+ <script src="./cars_files/p5.min.js.download"></script>
+ <script src="./cars_files/matter.min.js.download"></script>
+ <script src="js/main.js"></script>
+
+ <canvas id="defaultCanvas0" width="1536" height="937" style="width: 1536.68px; height: 937px;"></canvas>
+
+ </body>
+
+</html> \ No newline at end of file
diff --git a/js/main.js b/js/main.js
new file mode 100644
index 0000000..5cf12fb
--- /dev/null
+++ b/js/main.js
@@ -0,0 +1,386 @@
+// rendered-js
+class Wall {
+ constructor(x, y, w, h, a) {
+ var options = {
+ friction: 0.5,
+ restitution: 0.5,
+ angle: a,
+ isStatic: true
+ };
+
+ this.body = Bodies.rectangle(x, y, w, h, options);
+ this.w = w;
+ this.h = h;
+ World.add(world, this.body);
+ }
+ }
+
+
+ class Ball {
+ constructor() {
+ this.position = createVector(width / 2, height / 2);
+ this.radius = width / 32;
+ const options = {
+ restitution: 0.9,
+ friction: 0.001,
+ density: 0.0001
+ };
+
+ this.body = Bodies.circle(
+ this.position.x, this.position.y, this.radius / 2, options);
+
+ World.add(world, this.body);
+ }
+
+ didScore() {
+ const [x, y] = [this.body.position.x, this.body.position.y];
+ const topOfGoalY = height / 2 + goalHeight / 2;
+ const bottomOfGoalY = height / 2 - goalHeight / 2;
+ const withinGoalRange = y < topOfGoalY && y > bottomOfGoalY;
+ if (withinGoalRange) {
+ return x <= this.radius / 2 || x >= width - this.radius / 2;
+ }
+ return false;
+ }
+
+ render() {
+ this.position.x = this.body.position.x;
+ this.position.y = this.body.position.y;
+
+ push();
+ translate(this.body.position.x, this.body.position.y);
+ rotate(this.body.angle);
+ fill(173, 255, 47);
+ ellipse(0, 0, this.radius);
+ fill(54);
+ ellipse(0, 0, this.radius / 3);
+ line(-this.radius / 2, 0, this.radius / 2, 0);
+ pop();
+ }
+ }
+
+
+ class Car {
+ constructor(paintColor, startX) {
+ const startY = startX < width / 2 ? height / 4 : 3 * height / 4;
+ this.position = createVector(startX, startY);
+ this.width = width / 36;
+ this.length = this.width * 2;
+ this.isAccelerating = false;
+ this.rotation = 0;
+ this.color = paintColor;
+ this.history = [];
+ const options = {
+ density: 0.01,
+ friction: 0.2,
+ mass: 50
+ };
+ this.body = Bodies.rectangle(
+ this.position.x, this.position.y, this.length, this.width, options);
+
+ World.add(world, this.body);
+ if (startX > width / 2) {
+ Body.setAngle(this.body, PI);
+ }
+ }
+
+ update() {
+ if (this.isAccelerating) {
+ this.accelerate();
+ }
+ this.rotate(this.rotation);
+ this.history.push([this.body.position.x, this.body.position.y]);
+ if (this.history.length > exaustClouds) {
+ this.history.splice(0, 1);
+ }
+ this.position.x = this.body.position.x;
+ this.position.y = this.body.position.y;
+ }
+
+ accelerating(isAccelerating) {
+ this.isAccelerating = isAccelerating;
+ }
+
+ accelerate() {
+ var force = p5.Vector.fromAngle(this.body.angle);
+ force.mult(0.02);
+ Body.applyForce(this.body, this.body.position, force);
+ }
+
+ rotate(rotation) {
+ this.rotation = rotation;
+ Body.setAngularVelocity(this.body, rotation);
+ }
+
+ pointTowardsBall() {
+ const desired = p5.Vector.sub(ball.position, this.position);
+ const angle = desired.heading();
+ Body.setAngle(this.body, angle);
+ }
+
+ render() {
+ var angle = this.body.angle;
+ push();
+ rectMode(CENTER);
+ translate(this.body.position.x, this.body.position.y);
+ rotate(angle);
+ // tires
+ fill(54);
+ ellipse(this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
+ ellipse(this.length / 3, this.width / 2, this.width / 4, this.width / 8);
+ ellipse(-this.length / 3, -this.width / 2, this.width / 4, this.width / 8);
+ ellipse(-this.length / 3, this.width / 2, this.width / 4, this.width / 8);
+ // car body
+ fill(this.color);
+ rect(0, 0, this.length, this.width, 5);
+ fill(54);
+ rect(-this.length / 24, 0, 0.7 * this.length, 0.8 * this.width, 5);
+ fill(this.color);
+ rect(-this.length / 12, 0, 0.45 * this.length, 0.6 * this.width, 5);
+ // headlights
+ fill(255, 255, 200);
+ ellipse(this.length / 2, -this.width / 3, this.width / 8, this.width / 4);
+ ellipse(this.length / 2, this.width / 3, this.width / 8, this.width / 4);
+ pop();
+ push();
+ noStroke();
+ const carWidth = this.width;
+ this.history.forEach(function (h, i) {
+ const [x, y] = h;
+ push();
+ translate(x, y);
+ rotate(angle);
+ fill(54, i);
+ ellipse(-carWidth, 0, exaustClouds - i + random(-10, 10), exaustClouds - i + random(-3, 3));
+ pop();
+ });
+ pop();
+ }
+ }
+
+
+ class Spark {
+ constructor(x, y, xVel) {
+ this.pos = createVector(x, y);
+ this.lifespan = 255;
+
+ this.vel = createVector(random(0, xVel), random(-xVel, xVel));
+ // we just want the direction
+ this.vel.normalize();
+ // then add random speed
+ this.vel.mult(random(0, 20));
+ this.fill = [random(255), random(255), random(255)];
+ }
+
+ update() {
+ this.vel.mult(0.95);
+ this.lifespan -= 5;
+ this.pos.add(this.vel);
+ }
+
+ done() {
+ return this.lifespan < 0;
+ }
+
+ render() {
+ if (!this.done()) {
+ noStroke();
+ fill(this.fill, this.lifespan);
+ rect(this.pos.x, this.pos.y, this.lifespan / 20, this.lifespan / 20, 3);
+ }
+ }
+ }
+
+
+ const Engine = Matter.Engine;
+ const World = Matter.World;
+ const Bodies = Matter.Bodies;
+ const Body = Matter.Body;
+
+ let engine;
+ let world;
+
+ const exaustClouds = 25;
+ let car;
+ let computerCar;
+ let ball;
+
+ // for goal explosion effect
+ let sparks = [];
+
+ let goalHeight;
+ let goalWaitPeriod = false;
+
+ let playerScore = 0;
+ let computerScore = 0;
+
+ function setup() {
+ const h = min(window.innerHeight, window.innerWidth * 0.61);
+ // keep field dimensions nice
+ const w = min(window.innerWidth, h * 1.64);
+
+ createCanvas(w, h);
+
+ goalHeight = width / 6;
+
+ engine = Engine.create();
+ world = engine.world;
+
+ // disable matter.js gravity
+ engine.world.gravity.y = 0;
+
+ addWalls();
+
+ const redHexVals = [255, 100, 100];
+ const playerStartX = width / 4;
+ car = new Car(redHexVals, playerStartX);
+ const blueHexVals = [100, 100, 255];
+ const computerStartX = 3 * width / 4;
+ computerCar = new Car(blueHexVals, computerStartX);
+
+ ball = new Ball();
+ }
+
+ function keyReleased() {
+ if (keyCode == UP_ARROW) {
+ car.accelerating(false);
+ } else if (keyCode == RIGHT_ARROW || keyCode == LEFT_ARROW) {
+ car.rotate(0);
+ }
+ }
+
+ function keyPressed() {
+ if (keyCode == RIGHT_ARROW) {
+ car.rotate(PI / 72);
+ } else if (keyCode == LEFT_ARROW) {
+ car.rotate(-PI / 72);
+ } else if (keyCode == UP_ARROW) {
+ car.accelerating(true);
+ }
+ }
+
+ function draw() {
+ if (goalWaitPeriod) {
+ // Screen Shakes On Goal (User feedback)
+ translate(random(-13, 13), random(-13, 13));
+ }
+
+ drawSoccerField();
+
+ Engine.update(engine);
+
+ car.render();
+ car.update();
+
+ computerCar.render();
+ computerCar.update();
+
+ computerCar.accelerating(true);
+ computerCar.pointTowardsBall();
+
+
+ ball.render();
+ if (ball.didScore()) {
+ const [x, y] = [ball.body.position.x, ball.body.position.y];
+ x < width / 2 ? computerScore++ : playerScore++;
+ shootSparks(x, y);
+ Body.setPosition(ball.body, {
+ x: width / 2,
+ y: height / 2
+ });
+ Body.setVelocity(ball.body, {
+ x: 0,
+ y: 0
+ });
+ goalWaitPeriod = true;
+ setTimeout(function () {
+ goalWaitPeriod = false;
+ }, 1000);
+ }
+
+ textSize(18);
+ noStroke();
+ fill(255, 100, 100);
+ text("Player", width / 2 - 100, height / 16);
+ fill(100, 100, 255);
+ text("Computer", width / 2 + 50, height / 16);
+ fill(4);
+ textSize(48);
+ text(playerScore, width / 2 - 88, height / 6);
+ text(computerScore, width / 2 + 78, height / 6);
+
+ if (goalWaitPeriod) {
+ fill(random(255), random(255), random(255));
+ textSize(64);
+ text("GOOOOOOAL", width / 2 - 200, height / 2);
+ }
+
+ // update, show, and delete sparks for goals
+ goSparksGo();
+
+ }
+
+ function shootSparks(x, y) {
+ // shoot sparks in opposite direction (towards middle)
+ const xVel = x < width / 2 ? 10 : -10;
+ const xPos = x < width / 2 ? 0 : width;
+ for (var i = 0; i < 50; i++) {
+ if (window.CP.shouldStopExecution(0)) break;
+ var s = new Spark(xPos, y, xVel);
+ sparks.push(s);
+ }
+ window.CP.exitedLoop(0);
+ }
+
+ function goSparksGo() {
+ // go backwards through array in case we splice (will break if forwards)
+ for (var i = sparks.length - 1; i >= 0; i--) {
+ if (window.CP.shouldStopExecution(1)) break;
+ sparks[i].update();
+ sparks[i].render();
+ if (sparks[i].done()) {
+ sparks.splice(i, 1);
+ }
+ }
+ window.CP.exitedLoop(1);
+ }
+
+ function drawSoccerField() {
+ background(254);
+ noFill();
+ stroke(55);
+ strokeWeight(1);
+
+ // center field line
+ line(width / 2, 0, width / 2, height);
+ ellipse(width / 2, height / 2, width / 6);
+
+ // left goalie box
+ rect(0, height / 2 - width / 6, width / 6, width / 3);
+ stroke(255, 100, 100);
+ rect(0, height / 2 - width / 12, width / 18, goalHeight);
+ strokeWeight(10);
+ line(0, height / 2 - width / 12, 0, height / 2 - width / 12 + goalHeight);
+ // right goalie box
+ strokeWeight(1);
+ stroke(0);
+ rect(width - width / 6, height / 2 - width / 6, width / 6, width / 3);
+ stroke(100, 100, 255);
+ rect(width - width / 18, height / 2 - width / 12, width / 18, goalHeight);
+ strokeWeight(10);
+ line(width, height / 2 - width / 12, width, height / 2 - width / 12 + goalHeight);
+ strokeWeight(1);
+ stroke(0);
+ }
+
+ function addWalls() {
+ const wallThickness = 500;
+ const wt2 = wallThickness / 2;
+
+ bottomWall = new Wall(width / 2, height + wt2, width, wallThickness, 0);
+ topWall = new Wall(width / 2, -wt2, width, wallThickness, 0);
+
+ leftWall = new Wall(-wt2, height / 2, height, wallThickness, PI / 2);
+ rightWall = new Wall(width + wt2, height / 2, height, wallThickness, PI / 2);
+ }
+ //# sourceURL=pen.js \ No newline at end of file