aboutsummaryrefslogtreecommitdiff
path: root/sp/src/utils/qc_eyes/QC_Eyes.cpp
blob: 179391df6cbac9a09d92c726382c1c9fc72396a3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
//========= Copyright Valve Corporation, All rights reserved. ============//
// QC_Eyes.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "QC_Eyes.h"
#include "QC_EyesDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CQC_EyesApp

BEGIN_MESSAGE_MAP(CQC_EyesApp, CWinApp)
	//{{AFX_MSG_MAP(CQC_EyesApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CQC_EyesApp construction

CQC_EyesApp::CQC_EyesApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CQC_EyesApp object

CQC_EyesApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CQC_EyesApp initialization

BOOL CQC_EyesApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#endif

	CQC_EyesDlg dlg;
	m_pMainWnd = &dlg;
	INT_PTR nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}