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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// A set of collision rules
// NOTE: Defaults to all indices disabled
class IPhysicsCollisionSet
{
public:
~IPhysicsCollisionSet() {}
virtual void EnableCollisions( int index0, int index1 ) = 0;
virtual void DisableCollisions( int index0, int index1 ) = 0;
virtual bool ShouldCollide( int index0, int index1 ) = 0;
};
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