blob: 928021a5414635bcda79f54329ab52c8b6af8e9f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef RENDERMECHANISM_H
#define RENDERMECHANISM_H
#if defined(DX_TO_GL_ABSTRACTION)
#undef PROTECTED_THINGS_ENABLE
#include <GL/gl.h>
#include <GL/glext.h>
#include "tier0/basetypes.h"
#include "tier0/platform.h"
#if defined(LINUX) || defined(_WIN32)
#include "togl/linuxwin/glmdebug.h"
#include "togl/linuxwin/glbase.h"
#include "togl/linuxwin/glentrypoints.h"
#include "togl/linuxwin/glmdisplay.h"
#include "togl/linuxwin/glmdisplaydb.h"
#include "togl/linuxwin/glmgrbasics.h"
#include "togl/linuxwin/glmgrext.h"
#include "togl/linuxwin/cglmbuffer.h"
#include "togl/linuxwin/cglmtex.h"
#include "togl/linuxwin/cglmfbo.h"
#include "togl/linuxwin/cglmprogram.h"
#include "togl/linuxwin/cglmquery.h"
#include "togl/linuxwin/glmgr.h"
#include "togl/linuxwin/dxabstract_types.h"
#include "togl/linuxwin/dxabstract.h"
#elif defined(OSX)
#include "togl/osx/glmdebug.h"
//#include "togl/osx/glbase.h"
#include "togl/osx/glentrypoints.h"
#include "togl/osx/glmdisplay.h"
#include "togl/osx/glmdisplaydb.h"
#include "togl/osx/glmgrbasics.h"
#include "togl/osx/glmgrext.h"
#include "togl/osx/cglmbuffer.h"
#include "togl/osx/cglmtex.h"
#include "togl/osx/cglmfbo.h"
#include "togl/osx/cglmprogram.h"
#include "togl/osx/cglmquery.h"
#include "togl/osx/glmgr.h"
#include "togl/osx/dxabstract_types.h"
#include "togl/osx/dxabstract.h"
#endif
#else
//USE_ACTUAL_DX
#ifdef WIN32
#ifdef _X360
#include "d3d9.h"
#include "d3dx9.h"
#else
#include <windows.h>
#include "../../dx9sdk/include/d3d9.h"
#include "../../dx9sdk/include/d3dx9.h"
#endif
typedef HWND VD3DHWND;
#endif
#define GLMPRINTF(args)
#define GLMPRINTSTR(args)
#define GLMPRINTTEXT(args)
#endif // defined(DX_TO_GL_ABSTRACTION)
#endif // RENDERMECHANISM_H
|