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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SCENETOKENPROCESSOR_H
#define SCENETOKENPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
class ISceneTokenProcessor;
ISceneTokenProcessor *GetTokenProcessor();
void SetTokenProcessorBuffer( const char *buf );
#endif // SCENETOKENPROCESSOR_H
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