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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef PHONEMECONVERTER_H
#define PHONEMECONVERTER_H
#ifdef _WIN32
#pragma once
#endif
const char *ConvertPhoneme( int code );
int TextToPhoneme( const char *text );
float WeightForPhonemeCode( int code );
float WeightForPhoneme( char *text );
int NumPhonemes();
int TextToPhonemeIndex( const char *text );
const char *NameForPhonemeByIndex( int index );
int CodeForPhonemeByIndex( int index );
const char *DescForPhonemeByIndex( int index );
bool IsStandardPhoneme( int index );
#endif // PHONEMECONVERTER_H
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