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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IMATERIALSYSTEMSTUB_H
#define IMATERIALSYSTEMSTUB_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterialsystem.h"
// If you get this interface out of the material system, it'll return an IMaterialSystem
// with everything stubbed. This is used for running the client in text mode.
#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001"
class IMaterialSystemStub : public IMaterialSystem
{
public:
// If this is called, then the stub will call through to the real material
// system in some functions.
virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0;
};
#endif // IMATERIALSYSTEMSTUB_H
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