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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISERVERENTITY_H
#define ISERVERENTITY_H
#ifdef _WIN32
#pragma once
#endif
#include "iserverunknown.h"
#include "string_t.h"
struct Ray_t;
class ServerClass;
class ICollideable;
class IServerNetworkable;
class Vector;
class QAngle;
// This class is how the engine talks to entities in the game DLL.
// CBaseEntity implements this interface.
class IServerEntity : public IServerUnknown
{
public:
virtual ~IServerEntity() {}
// Previously in pev
virtual int GetModelIndex( void ) const = 0;
virtual string_t GetModelName( void ) const = 0;
virtual void SetModelIndex( int index ) = 0;
};
#endif // ISERVERENTITY_H
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