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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CLIENT_TEXTMESSAGE_H
#define CLIENT_TEXTMESSAGE_H
#ifdef _WIN32
#pragma once
#endif
struct client_textmessage_t
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pVGuiSchemeFontName; // If null, use default font for messages
const char *pName;
const char *pMessage;
bool bRoundedRectBackdropBox;
float flBoxSize; // as a function of font height
byte boxcolor[4];
char const *pClearMessage; // message to clear
};
#endif // CLIENT_TEXTMESSAGE_H
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