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path: root/sp/src/materialsystem/stdshaders/LightmappedGeneric_DetailSelfIlluminated.psh
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ps.1.1

;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------

tex t0
tex t1
tex t2
mul r0.rgb, t0, v0 +	; base times vertex color (no alpha)
mov r0.a, v0.a			; Grab alpha from vertex color

mul r0.rgb, t1, r0		; fold in lighting (color only)
mul_x2 r1.rgb, r0, t2	; detail texture
lrp r0.rgb, c2, r1, r0
mul_x2 r0.rgb, c0, r0   ; * 2 * (overbrightFactor/2)

mul r1, c1, t0			; Self illum * tint
lrp r0.rgb, t0.a, r1, r0	; Blend between self-illum + base * lightmap