blob: 379949f0dadfca8222f50f39d0e34cb72d001bd4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PRECACHE_REGISTER_H
#define PRECACHE_REGISTER_H
#pragma once
// Use these macros to register something to be precached.
#define PRECACHE_REGISTER_FN(functionName) static CPrecacheRegister precache_function_##functionName(functionName, 0);
#define PRECACHE_WEAPON_REGISTER(className) static CPrecacheRegister precache_weapon_##className(&CPrecacheRegister::PrecacheFn_Other, #className)
#define PRECACHE_REGISTER(className) static CPrecacheRegister precache_other_##className( &CPrecacheRegister::PrecacheFn_Other, #className)
class CPrecacheRegister
{
public:
typedef void (*PrecacheFn)(void *pUser); // Prototype for a custom precache function.
CPrecacheRegister(PrecacheFn fn, const void *pUser);
PrecacheFn m_Fn;
void *m_pUser;
CPrecacheRegister *m_pNext;
static void Precache(); // Calls everything that has registered to precache.
// Don't call these.
public:
static void PrecacheFn_Other(void *pUser);
};
#endif // PRECACHE_REGISTER_H
|