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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Define inline functions for the CParticleProperty class. The 
//			definitions	exist in this include file to avoid cluttering up
//			particle_property.h, but this file should not be included from any-
//			where else.
//
//=============================================================================

#ifndef PARTICLEPROPERTY_H
#pragma message("Do not include particle_property_inlines.h from anywhere other than particle_property.h!")
#pragma error
#endif

#ifndef PARTICLEPROPERTY_INLINES_H
#define PARTICLEPROPERTY_INLINES_H
#ifdef _WIN32
#pragma once
#endif


/// Set the parent of a given control point on a given effect to the index of another control point. This is
/// in fact entirely redundant given the function is actually on the CNewParticleEffect, but is included here
/// for uniformity of interface.
void CParticleProperty::SetControlPointParent( CNewParticleEffect *pEffect, int whichControlPoint, int parentIdx )
{
	pEffect->SetControlPointParent(whichControlPoint, parentIdx);
}

/// Given an index, return a pointer to the relevant particle effect structure. For convenience.
CNewParticleEffect *CParticleProperty::GetParticleEffectFromIdx( int idx )
{
	return m_ParticleEffects[idx].pParticleEffect.GetObject();
}



#endif // #ifndef PARTICLEPROPERTY_INLINES_H