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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HL_MOVEDATA_H
#define HL_MOVEDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "igamemovement.h"
// This class contains HL2-specific prediction data.
class CHLMoveData : public CMoveData
{
public:
bool m_bIsSprinting;
};
class CFuncLadder;
class CReservePlayerSpot;
//-----------------------------------------------------------------------------
// Purpose: Data related to automatic mounting/dismounting from ladders
//-----------------------------------------------------------------------------
struct LadderMove_t
{
DECLARE_SIMPLE_DATADESC();
// Are we forcing player movement during mount/dismount
bool m_bForceLadderMove;
// Is the forced move getting on or off the ladder
bool m_bForceMount;
// Simulation info for forcing the player move
float m_flStartTime;
float m_flArrivalTime;
Vector m_vecGoalPosition;
Vector m_vecStartPosition;
// The ladder entity owning the forced move (for marking us "on" the ladder after automounting it)
CHandle< CFuncLadder > m_hForceLadder;
CHandle< CReservePlayerSpot > m_hReservedSpot;
};
#endif // HL_MOVEDATA_H
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