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path: root/sp/src/game/server/variant_t.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "cbase.h"
#include "variant_t.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

void variant_t::SetEntity( CBaseEntity *val ) 
{ 
	eVal = val;
	fieldType = FIELD_EHANDLE; 
}