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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TE_PARTICLESYSTEM_H
#define TE_PARTICLESYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "basetempentity.h"
class CTEParticleSystem : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity );
DECLARE_SERVERCLASS();
CTEParticleSystem(const char *pName) : BaseClass(pName)
{
m_vecOrigin.GetForModify().Init();
}
CNetworkVector( m_vecOrigin );
};
#endif // TE_PARTICLESYSTEM_H
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