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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SCRATCHPAD_GAMEDLL_HELPERS_H
#define SCRATCHPAD_GAMEDLL_HELPERS_H
#ifdef _WIN32
#pragma once
#endif
class IScratchPad3D;
#define SPDRAWWORLD_DRAW_WORLD 0x001
#define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities?
#define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players?
#define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008
#define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010
#define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF
// Draws the world and various things in it into the scratchpad.
// flags is a combination of the SPDRAWWORLD_ flags.
void ScratchPad_DrawWorldToScratchPad(
IScratchPad3D *pPad,
unsigned long flags );
// Draw a specific entity into the scratch pad.
void ScratchPad_DrawEntityToScratchPad(
IScratchPad3D *pPad,
unsigned long flags,
CBaseEntity *pEnt,
const Vector &vColor );
#endif // SCRATCHPAD_GAMEDLL_HELPERS_H
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