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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Namespace for functions dealing with Debug Overlays
//
// $NoKeywords: $
//=============================================================================//
#ifndef NDEBUGOVERLAY_H
#define NDEBUGOVERLAY_H
#ifdef _WIN32
#pragma once
#endif
#include "debugoverlay_shared.h"
// An overlay line
struct OverlayLine_t
{
Vector origin;
Vector dest;
int r;
int g;
int b;
bool noDepthTest;
bool draw;
};
extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
extern void UTIL_DrawOverlayLines( void );
extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
#endif // NDEBUGOVERLAY_H
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