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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface that entities can use to redirect scoring to other entities.
// i.e. A rocket redirects scoring to the player that fired it.
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISCORER_H
#define ISCORER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Interface that entities can use to redirect scoring to other entities.
// i.e. A rocket redirects scoring to the player that fired it.
//-----------------------------------------------------------------------------
abstract_class IScorer
{
public:
// Return the entity that should receive the score
virtual CBasePlayer *GetScorer( void ) = 0;
// Return the entity that should get assistance credit
virtual CBasePlayer *GetAssistant( void ) = 0;
};
#endif // ISCORER_H
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