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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_citizenpackage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenPackage, DT_WeaponCitizenPackage)
END_SEND_TABLE()
BEGIN_DATADESC( CWeaponCitizenPackage )
END_DATADESC()
LINK_ENTITY_TO_CLASS( weapon_citizenpackage, CWeaponCitizenPackage );
PRECACHE_WEAPON_REGISTER(weapon_citizenpackage);
acttable_t CWeaponCitizenPackage::m_acttable[] =
{
{ ACT_IDLE, ACT_IDLE_PACKAGE, false },
{ ACT_WALK, ACT_WALK_PACKAGE, false },
};
IMPLEMENT_ACTTABLE(CWeaponCitizenPackage);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CWeaponCitizenPackage::ItemPostFrame( void )
{
// Do nothing
}
//-----------------------------------------------------------------------------
// Purpose: Remove the citizen package if it's ever dropped
//-----------------------------------------------------------------------------
void CWeaponCitizenPackage::Drop( const Vector &vecVelocity )
{
BaseClass::Drop( vecVelocity );
UTIL_Remove( this );
}
//-----------------------------------------------------------------------------
// Purpose: Citizen suitcase
//-----------------------------------------------------------------------------
class CWeaponCitizenSuitcase : public CWeaponCitizenPackage
{
DECLARE_CLASS( CWeaponCitizenSuitcase, CWeaponCitizenPackage );
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
};
IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenSuitcase, DT_WeaponCitizenSuitcase)
END_SEND_TABLE()
BEGIN_DATADESC( CWeaponCitizenSuitcase )
END_DATADESC()
LINK_ENTITY_TO_CLASS( weapon_citizensuitcase, CWeaponCitizenSuitcase );
PRECACHE_WEAPON_REGISTER(weapon_citizensuitcase);
acttable_t CWeaponCitizenSuitcase::m_acttable[] =
{
{ ACT_IDLE, ACT_IDLE_SUITCASE, false },
{ ACT_WALK, ACT_WALK_SUITCASE, false },
};
IMPLEMENT_ACTTABLE(CWeaponCitizenSuitcase);
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