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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_FRAG_H
#define GRENADE_FRAG_H
#pragma once
class CBaseGrenade;
struct edict_t;
CBaseGrenade *Fraggrenade_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer, bool combineSpawned );
bool Fraggrenade_WasPunted( const CBaseEntity *pEntity );
bool Fraggrenade_WasCreatedByCombine( const CBaseEntity *pEntity );
#endif // GRENADE_FRAG_H
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