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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef GAMEWEAPONMANAGER_H
#define GAMEWEAPONMANAGER_H
#if defined( _WIN32 )
#pragma once
#endif
void CreateWeaponManager( const char *pWeaponName, int iMaxPieces );
class CBaseCombatWeapon;
void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon );
void WeaponManager_AddManaged( CBaseEntity *pWeapon );
void WeaponManager_RemoveManaged( CBaseEntity *pWeapon );
#endif // GAMEWEAPONMANAGER_H
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