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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replay/iserverreplay.h"
#include "replay_gamestats_shared.h"
//----------------------------------------------------------------------------------------
class CServerReplayImp : public IServerReplay
{
public:
virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField )
{
GetReplayGameStatsHelper().UploadError( pData, bIncludeTimeField );
}
};
static CServerReplayImp s_ServerReplayImp;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerReplayImp, IServerReplay, SERVER_REPLAY_INTERFACE_VERSION, s_ServerReplayImp );
#endif // #if defined( REPLAY_ENABLED )
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