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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ENV_DEBUGHISTORY_H
#define ENV_DEBUGHISTORY_H
#ifdef _WIN32
#pragma once
#endif
enum debughistorycategories_t
{
HISTORY_ENTITY_IO,
HISTORY_AI_DECISIONS,
HISTORY_SCENE_PRINT,
HISTORY_ALYX_BLIND, // TEMP: until we find and fix this bug
HISTORY_PLAYER_DAMAGE, // record all damage done to the player
// Add new categories here
MAX_HISTORY_CATEGORIES,
};
#define DISABLE_DEBUG_HISTORY
#if defined(DISABLE_DEBUG_HISTORY)
#define ADD_DEBUG_HISTORY( category, line ) ((void)0)
#else
#define ADD_DEBUG_HISTORY( category, line ) AddDebugHistoryLine( category, line )
void AddDebugHistoryLine( int iCategory, const char *pszLine );
#endif
#endif // ENV_DEBUGHISTORY_H
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