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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENVMESSAGE_H
#define ENVMESSAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "entityoutput.h"
#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
#define SF_MESSAGE_ALL 0x0002 // Send to all clients
class CMessage : public CPointEntity
{
public:
DECLARE_CLASS( CMessage, CPointEntity );
void Spawn( void );
void Precache( void );
inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
private:
void InputShowMessage( inputdata_t &inputdata );
string_t m_iszMessage; // Message to display.
float m_MessageVolume;
int m_MessageAttenuation;
float m_Radius;
DECLARE_DATADESC();
string_t m_sNoise;
COutputEvent m_OnShowMessage;
};
#endif // ENVMESSAGE_H
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