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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "gametrace.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
bool CGameTrace::DidHitWorld() const
{
return m_pEnt == ClientEntityList().GetBaseEntity( 0 );
}
bool CGameTrace::DidHitNonWorldEntity() const
{
return m_pEnt != NULL && !DidHitWorld();
}
int CGameTrace::GetEntityIndex() const
{
if ( m_pEnt )
return m_pEnt->entindex();
else
return -1;
}
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