aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/client/classmap.cpp
blob: a6790a0fe0ccc80c44d5e7595f5cfcbbf85c4fa8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "iclassmap.h"
#include "utldict.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

class classentry_t
{
public:
	classentry_t()
	{
		mapname[ 0 ] = 0;
		factory = 0;
		size = -1;
	}

	char const *GetMapName() const
	{
		return mapname;
	}

	void SetMapName( char const *newname )
	{
		Q_strncpy( mapname, newname, sizeof( mapname ) );
	}

	DISPATCHFUNCTION	factory;
	int					size;
private:
	char				mapname[ 40 ];
};

class CClassMap : public IClassMap
{
public:
	virtual void			Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory /*= 0*/ );
	virtual const char		*Lookup( const char *classname );
	virtual C_BaseEntity	*CreateEntity( const char *mapname );
	virtual int				GetClassSize( const char *classname );

private:
	CUtlDict< classentry_t, unsigned short > m_ClassDict;
};

IClassMap& GetClassMap( void )
{
	static CClassMap g_Classmap;
	return g_Classmap;
}

void CClassMap::Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 )
{
	const char *map = Lookup( classname );
	if ( map && !Q_strcasecmp( mapname, map ) )
		return;

	if ( map )
	{
		int index = m_ClassDict.Find( classname );
		Assert( index != m_ClassDict.InvalidIndex() );
		m_ClassDict.RemoveAt( index );
	}

	classentry_t element;
	element.SetMapName( mapname );
	element.factory = factory;
	element.size = size;
	m_ClassDict.Insert( classname, element );
}

const char *CClassMap::Lookup( const char *classname )
{
	unsigned short index;
	static classentry_t lookup; 

	index = m_ClassDict.Find( classname );
	if ( index == m_ClassDict.InvalidIndex() )
		return NULL;

	lookup = m_ClassDict.Element( index );
	return lookup.GetMapName();
}

C_BaseEntity *CClassMap::CreateEntity( const char *mapname )
{
	int c = m_ClassDict.Count();
	int i;

	for ( i = 0; i < c; i++ )
	{
		classentry_t *lookup = &m_ClassDict[ i ];
		if ( !lookup )
			continue;

		if ( Q_stricmp( lookup->GetMapName(), mapname ) )
			continue;

		if ( !lookup->factory )
		{
#if defined( _DEBUG )
			Msg( "No factory for %s/%s\n", lookup->GetMapName(), m_ClassDict.GetElementName( i ) );
#endif
			continue;
		}

		return ( *lookup->factory )();
	}

	return NULL;
}

int CClassMap::GetClassSize( const char *classname )
{
	int c = m_ClassDict.Count();
	int i;

	for ( i = 0; i < c; i++ )
	{
		classentry_t *lookup = &m_ClassDict[ i ];
		if ( !lookup )
			continue;

		if ( Q_strcmp( lookup->GetMapName(), classname ) )
			continue;

		return lookup->size;
	}

	return -1;
}