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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//

#ifndef ISERVERREPLAY_H
#define ISERVERREPLAY_H
#ifdef _WIN32
#pragma once
#endif

//----------------------------------------------------------------------------------------

#include "interface.h"

//----------------------------------------------------------------------------------------

#define SERVER_REPLAY_INTERFACE_VERSION		"ServerReplay001"

//----------------------------------------------------------------------------------------

class IReplayFactory;
class KeyValues;

//----------------------------------------------------------------------------------------

//
// Allows the replay DLL to talk to the server
//
class IServerReplay : public IBaseInterface
{
public:
	virtual void				UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
};

//----------------------------------------------------------------------------------------

#endif // ISERVERREPLAY_H