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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYRENDERQUEUE_H
#define IREPLAYRENDERQUEUE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
abstract_class IReplayRenderQueue : IBaseInterface
{
public:
virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
virtual void Clear() = 0;
virtual int GetCount() const = 0;
virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYRENDERQUEUE_H
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