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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEPLAYER_H
#define IREPLAYPERFORMANCEPLAYER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplay;
class CReplayPerformance;
//----------------------------------------------------------------------------------------
class IReplayPerformancePlayer : public IBaseInterface
{
public:
virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0;
virtual void EndPerformancePlay() = 0;
virtual bool IsPlaying() const = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEPLAYER_H
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