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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H
#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/ireplayperformancecontroller.h"
//----------------------------------------------------------------------------------------
class Vector;
class QAngle;
//----------------------------------------------------------------------------------------
class IReplayPerformancePlaybackHandler : public IBaseInterface
{
public:
virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
virtual void OnEvent_Camera_Change_Free( float flTime ) = 0;
virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0;
virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H
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