aboutsummaryrefslogtreecommitdiff
path: root/sp/game/mod_episodic/scripts/talker/npc_alyx.txt
blob: 9574ee364a23b45dd179ac0b00d49a968cc71e5d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================

//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------

criterion "ConceptTalkFoundPlayer" "Concept" "TLK_FOUNDPLAYER" required

response "AlyxIsBack"
{
	// speak "*vo/episode_1/npc/alyx/al_greet_cit15.wav"  // I'm the person who's telling you to get moving.
}

rule AlyxIsBack
{
	criteria IsAlyx IsEpisodic ConceptTalkFoundPlayer
	response AlyxIsBack
}

response "AlyxDanger"
{
	scene "scenes/npc/Alyx/getback01.vcd" respeakdelay 60
	scene "scenes/npc/Alyx/getback02.vcd" respeakdelay 60 
//	scene "scenes/npc/Alyx/watchout01.vcd"  WATCH OUT!!! 
//	scene "scenes/npc/Alyx/watchout02.vcd" WATCH OUT!!! 
}
rule AlyxDanger
{
	criteria IsAlyx ConceptTalkDanger
	response AlyxDanger
}

response AlyxShot
{
   scene "scenes/npc/Alyx/gasp02.vcd"
   scene "scenes/npc/Alyx/gasp03.vcd"
   scene "scenes/npc/Alyx/hurt04.vcd" 
   scene "scenes/npc/Alyx/hurt05.vcd" 
   scene "scenes/npc/Alyx/hurt06.vcd"
   scene "scenes/npc/Alyx/hurt08.vcd"
   scene "scenes/npc/Alyx/uggh01.vcd" 
}

rule AlyxShot
{
   criteria    IsAlyx ConceptShot
   response    AlyxShot
}


response AlyxEnemyDead
{
//   scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}

rule AlyxEnemyDead
{
	criteria		IsAlyx ConceptEnemyDead
	response		AlyxEnemyDead
}

response AlyxHideAndReload
{
//	scene "scenes/npc/Alyx/coverme01.vcd"
//	scene "scenes/npc/Alyx/coverme02.vcd"
//   scene "scenes/npc/Alyx/coverme03.vcd" 
}

rule AlyxHideAndReload
{
	criteria		IsAlyx ConceptHideAndReload PlayerNear
	response		AlyxHideAndReload
}

response AlyxTalkPlayerPushed
{
//	scene "scenes/npc/Alyx/excuseme01.vcd"
//	scene "scenes/npc/Alyx/excuseme02.vcd"
//   scene "scenes/npc/Alyx/excuseme03.vcd" 
}

rule AlyxTalkPlayerPushed
{
	criteria		IsAlyx  ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
	response		AlyxTalkPlayerPushed
}

// Removed - if okay, can just be deleted
//response AlyxPlayerReload
//{
//   scene "scenes/npc/Alyx/youreload01.vcd"
//   scene "scenes/npc/Alyx/youreload02.vcd"
//}
//
//rule AlyxPlayerReload
//{
//	criteria		ConceptPlayerReload IsAlyx PlayerNear SeePlayer
//	response		AlyxPlayerReload
//}

response AlyxWatchOut
{
   scene "scenes/npc/Alyx/lookout01.vcd"
   scene "scenes/npc/Alyx/lookout03.vcd" 
}

rule AlyxWatchOut
{
	criteria		IsAlyx  ConceptTalkWatchout
	response		AlyxWatchout
}

response AlyxPlayerDead
{
	scene "scenes/npc/Alyx/ohno_startle01.vcd"
	scene "scenes/npc/Alyx/ohno_startle02.vcd"
   scene "scenes/npc/Alyx/ohno_startle03.vcd" 
}

rule AlyxPlayerDead
{
	criteria		IsAlyx  ConceptPlayerDead
	response		AlyxWatchout
	matchonce
}

//----------------------------------------------------------------------------

//============================================================================================================