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//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================
//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------
criterion "ConceptTalkFoundPlayer" "Concept" "TLK_FOUNDPLAYER" required
response "AlyxIsBack"
{
// speak "*vo/episode_1/npc/alyx/al_greet_cit15.wav" // I'm the person who's telling you to get moving.
}
rule AlyxIsBack
{
criteria IsAlyx IsEpisodic ConceptTalkFoundPlayer
response AlyxIsBack
}
response "AlyxDanger"
{
scene "scenes/npc/Alyx/getback01.vcd" respeakdelay 60
scene "scenes/npc/Alyx/getback02.vcd" respeakdelay 60
// scene "scenes/npc/Alyx/watchout01.vcd" WATCH OUT!!!
// scene "scenes/npc/Alyx/watchout02.vcd" WATCH OUT!!!
}
rule AlyxDanger
{
criteria IsAlyx ConceptTalkDanger
response AlyxDanger
}
response AlyxShot
{
scene "scenes/npc/Alyx/gasp02.vcd"
scene "scenes/npc/Alyx/gasp03.vcd"
scene "scenes/npc/Alyx/hurt04.vcd"
scene "scenes/npc/Alyx/hurt05.vcd"
scene "scenes/npc/Alyx/hurt06.vcd"
scene "scenes/npc/Alyx/hurt08.vcd"
scene "scenes/npc/Alyx/uggh01.vcd"
}
rule AlyxShot
{
criteria IsAlyx ConceptShot
response AlyxShot
}
response AlyxEnemyDead
{
// scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}
rule AlyxEnemyDead
{
criteria IsAlyx ConceptEnemyDead
response AlyxEnemyDead
}
response AlyxHideAndReload
{
// scene "scenes/npc/Alyx/coverme01.vcd"
// scene "scenes/npc/Alyx/coverme02.vcd"
// scene "scenes/npc/Alyx/coverme03.vcd"
}
rule AlyxHideAndReload
{
criteria IsAlyx ConceptHideAndReload PlayerNear
response AlyxHideAndReload
}
response AlyxTalkPlayerPushed
{
// scene "scenes/npc/Alyx/excuseme01.vcd"
// scene "scenes/npc/Alyx/excuseme02.vcd"
// scene "scenes/npc/Alyx/excuseme03.vcd"
}
rule AlyxTalkPlayerPushed
{
criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
response AlyxTalkPlayerPushed
}
// Removed - if okay, can just be deleted
//response AlyxPlayerReload
//{
// scene "scenes/npc/Alyx/youreload01.vcd"
// scene "scenes/npc/Alyx/youreload02.vcd"
//}
//
//rule AlyxPlayerReload
//{
// criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
// response AlyxPlayerReload
//}
response AlyxWatchOut
{
scene "scenes/npc/Alyx/lookout01.vcd"
scene "scenes/npc/Alyx/lookout03.vcd"
}
rule AlyxWatchOut
{
criteria IsAlyx ConceptTalkWatchout
response AlyxWatchout
}
response AlyxPlayerDead
{
scene "scenes/npc/Alyx/ohno_startle01.vcd"
scene "scenes/npc/Alyx/ohno_startle02.vcd"
scene "scenes/npc/Alyx/ohno_startle03.vcd"
}
rule AlyxPlayerDead
{
criteria IsAlyx ConceptPlayerDead
response AlyxWatchout
matchonce
}
//----------------------------------------------------------------------------
//============================================================================================================
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