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path: root/sp/game/hl2/scenes/trainyard/security_weapon_point.vcd
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// Choreo version 1
event loop "Loop"
{
  time 4.213334 -1.000000
  param "3.100000"
  loopcount "-1"
}
event section "Wait for reach target 2"
{
  time 0.480000 -1.000000
  param "noaction"
}
actor "!Target1"
{
  channel "Audio"
  {
  }
  channel "Expression"
  {
    event face "Face Player"
    {
      time 0.000000 4.260000
      param "!player"
    }
  }
  channel "Look"
  {
    event lookat "Look at Player"
    {
      time -0.000000 4.273333
      param "!player"
    }
  }
  channel "Sequence"
  {
    event generic "Aim at Player"
    {
      time 0.506667 4.253334
      param "AI_AIM"
      param2 "!player"
    }
    active "0"
  }
  channel "Move to"
  {
    event moveto "Move to whatever"
    {
      time 0.000000 1.500000
      param "!target2"
      param2 "Walk "
      resumecondition
    }
  }
  faceposermodel "D:\HL2\hl2\models\Police.mdl"
}

scalesettings
{
  "CChoreoView" "100"
  "SceneRampTool" "84"
  "ExpressionTool" "100"
  "GestureTool" "106"
  "RampTool" "52"
}
fps 60
snap off