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path: root/sp/game/hl2/scenes/trainyard/security_intro01.vcd
blob: e8dc51d3a81bcefd15ff3d02b59b67308b000b72 (plain) (blame)
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// Choreo version 1
event stoppoint "stop"
{
  time 8.853333 -1.000000
  param "noaction"
}
actor "Barney"
{
  channel "Audio"
  {
    event speak "Get in"
    {
      time 7.233333 7.917913
      param "Trainyard.ba_getin"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "Look at"
  {
    event lookat "lookat player"
    {
      time 6.246666 9.433333
      param "!player"
      event_ramp
      {
        0.4653 0.7072
        0.8073 0.8650
        1.1455 0.9087
        1.8650 0.9130
        2.3200 0.8696
        2.5317 0.7783
      }
    }
    event lookat "mark_BarneyDoorSlot_Look"
    {
      time 1.966668 6.779999
      param "mark_BarneyDoorSlot_Look"
      event_ramp
      {
        0.5174 0.7637
        0.6485 0.8522
        3.9194 0.9435
        3.9643 0.9435
        4.1351 0.9108
        4.2667 0.7787
      }
    }
    event lookat "mark_BarneyDoorSlot_Look"
    {
      time 0.540000 3.366666
      param "mark_BarneyDoorSlot_Look"
      event_ramp
      {
        0.5174 0.3028
        0.6485 0.3565
        1.3727 0.4478
        1.9776 0.4174
        2.1484 0.3847
        2.2800 0.3352
      }
    }
  }
  channel "face to"
  {
    event face "mark_BarneyDoorSlot_Look"
    {
      time 3.640000 5.346666
      param "mark_BarneyDoorSlot_Look"
      event_ramp
      {
        1.1153 0.9590
        1.4450 1.0000
        1.7067 1.0000
      }
    }
    event face "face player"
    {
      time 5.693333 8.706667
      param "!player"
      event_ramp
      {
        0.6350 0.9348
        0.8050 0.9913
        3.0133 0.9870
      }
    }
  }
  channel "move to"
  {
    event moveto "mark_barney_03"
    {
      time 5.866667 7.380000
      param "mark_barney_03"
    }
  }
  channel "Posture"
  {
  }
  channel "Gesture"
  {
    event gesture "NULL"
    {
      time 0.000000 1.086667
      param ""
    }
    event gesture "pointright"
    {
      time 6.640001 9.126667
      param "g_pointRight"
      event_ramp
      {
        0.0450 0.9913
        1.2400 0.9957
        1.9500 0.0000
      }
      absolutetags playback_time
      {
        "apex" 0.164209
        "accent" 0.287366
        "loop" 0.457044
        "end" 0.854942
      }
      absolutetags shifted_time
      {
        "apex" 0.250000
        "accent" 0.437500
        "loop" 0.833333
        "end" 1.000000
      }
      sequenceduration 1.633333
    }
  }
  channel "Trigger"
  {
    event firetrigger "2_ barney ss 2, doorPound"
    {
      time 0.100000 -1.000000
      param "2"
    }
    event firetrigger "3_slot Open"
    {
      time 4.113334 -1.000000
      param "3"
    }
    event firetrigger "1_Trigger Door Open"
    {
      time 6.573333 -1.000000
      param "1"
    }
  }
  faceposermodel "U:\dev\hl2\models\Barney.mdl"
}

actor "!Target1"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "look barney"
    {
      time 0.239999 6.460000
      param "barney"
      event_ramp
      {
        0.0900 0.6814
        5.1106 0.8529
        6.1446 0.7206
      }
    }
    event lookat "look player"
    {
      time 6.380001 10.000001
      param "!player"
    }
  }
  channel "face to"
  {
    event face "face barney"
    {
      time 3.979999 9.993332
      param "barney"
    }
  }
  channel "move to"
  {
    event moveto "mark_cop_security_room_door_1"
    {
      time 5.166666 7.626666
      param "mark_cop_security_room_door_1"
      param2 "Walk "
    }
  }
}

mapname "maps\barneyscene02.bsp"
scalesettings
{
  "CChoreoView" "50"
  "SceneRampTool" "100"
  "RampTool" "40"
  "ExpressionTool" "100"
  "GestureTool" "100"
}
fps 60
snap off