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path: root/sp/game/hl2/scenes/trainyard/cop_knockitoff.vcd
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// Choreo version 1
actor "!target1"
{
  channel "Look at"
  {
    event lookat "Look at player"
    {
      time 0.006667 5.813334
      param "!player"
      event_ramp
      {
        0.0100 0.1524
        0.2460 0.9048
        0.5660 0.9881
        1.4280 0.8690
        1.9340 0.6952
        4.1927 0.1333
      }
    }
  }
  channel "Audio"
  {
    event speak "knock it off"
    {
      time 0.253334 1.445488
      param "Trainyard.cop_knockitoff"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "Turn to face"
  {
    event face "Turn to player"
    {
      time -0.006667 2.706666
      param "!player"
    }
    event face "Turn back"
    {
      time 3.026666 4.780000
      param "!target3"
    }
  }
  faceposermodel "D:\HL2\hl2\models\Police.mdl"
}

actor "!target2"
{
  channel "Look at"
  {
    event lookat "Look at player"
    {
      time 0.040000 1.233333
      param "!player"
      event_ramp
      {
        0.0220 0.1571
        0.2920 0.9619
        0.5220 0.9619
        1.1933 0.1119
      }
    }
    event lookat "Look at other cop"
    {
      time 1.280000 2.440000
      param "!target1"
      event_ramp
      {
        0.5660 0.5143
        1.0400 0.1881
      }
    }
    event lookat "Look at player"
    {
      time 2.486667 4.080000
      param "!player"
      event_ramp
      {
        0.4440 0.4357
        0.7420 0.5381
        1.0760 0.4286
      }
    }
  }
  faceposermodel "D:\HL2\hl2\models\Police.mdl"
  active "0"
}

scene_ramp
{
  0.4480 0.9730
  1.3900 1.0000
  2.6302 1.0000
  3.9821 0.0000
}
scalesettings
{
  "CChoreoView" "100"
  "SceneRampTool" "56"
  "RampTool" "100"
  "ExpressionTool" "100"
  "GestureTool" "100"
}
fps 60
snap off