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path: root/sp/game/hl2/scenes/trainyard/cit_raidrunner_2.vcd
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// Choreo version 1
event stoppoint "pow"
{
  time 4.004446 -1.000000
  param "noaction"
}
event section "paws"
{
  time 1.839996 -1.000000
  param "noaction"
}
actor "!target1"
{
  channel "audio"
  {
    event speak "Help!"
    {
      time 2.546668 3.215693
      param "npc_citizen.help01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "runforyourlife"
    {
      time 0.017780 1.228936
      param "npc_citizen.runforyourlife03"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "startleGasp"
    {
      time 2.000003 2.219141
      param "npc_citizen.startle01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "Look at"
  {
  }
  channel "Face to"
  {
  }
  channel "Move to"
  {
    event moveto "mark_Raid_BeatDown"
    {
      time 0.100000 1.977779
      param "mark_Raid_BeatDown"
      param2 "run_protected_all"
      resumecondition
    }
  }
  channel "Posture"
  {
    event gesture "NULL"
    {
      time 0.000000 0.760000
      param ""
    }
  }
  channel "Gesture"
  {
  }
  channel "Flex anim"
  {
    event firetrigger "2_SpawnCops"
    {
      time 0.360001 -1.000000
      param "2"
    }
  }
  channel "Trigger"
  {
    event firetrigger "1_ss_Raid_BeatDown"
    {
      time 1.960000 -1.000000
      param "1"
    }
  }
}

scalesettings
{
  "CChoreoView" "50"
  "RampTool" "50"
  "SceneRampTool" "100"
  "ExpressionTool" "38"
  "GestureTool" "100"
}
fps 60
snap off