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// Choreo version 1
event stoppoint "stop"
{
time 3.332237 -1.000000
param "noaction"
}
event section "pause"
{
time 0.911781 -1.000000
param "noaction"
}
actor "Dog"
{
channel "audio"
{
event sequence "pickup"
{
time 0.965115 3.665115
param "fetch"
event_ramp
{
0.3900 0.9948
2.3700 0.9921
}
fixedlength
}
}
channel "look at"
{
event lookat "mark_dog_grab_look"
{
time 1.018442 2.478443
param "mark_dog_grab_look"
event_ramp
{
0.2800 0.9974
1.2400 0.9948
}
}
event lookat "!player"
{
time 0.077803 1.099447
param "!player"
event_ramp
{
0.2800 0.9974
0.8016 0.9948
}
}
}
channel "move to"
{
}
channel "face to"
{
event face "mark_dog_grab_look"
{
time 0.035799 0.985114
param "mark_dog_grab_look"
event_ramp
{
0.7513 0.9974
0.9493 1.0000
}
resumecondition
}
event face "mark_dog_grab_look"
{
time 0.992512 3.251780
param "mark_dog_grab_look"
event_ramp
{
0.3200 1.0000
2.2593 1.0000
}
}
}
channel "Trigger"
{
event firetrigger "spawn box"
{
time 0.991782 -1.000000
param "1"
}
}
faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}
scalesettings
{
"CChoreoView" "73"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "20"
"SceneRampTool" "100"
}
fps 60
snap off
|