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path: root/sp/game/hl2/scenes/eli_lab/dog_dissapointed.vcd
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// Choreo version 1
event stoppoint "done"
{
  time 5.086662 -1.000000
  param "noaction"
}
actor "Dog"
{
  channel "audio"
  {
    event speak "dfs"
    {
      time 1.413333 2.058639
      param "NPC_dog.Dissapointed_1"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "player"
    {
      time 0.133328 5.373329
      param "!player"
      event_ramp
      {
        0.2400 0.9584
        0.3400 0.9688
        0.4400 0.9584
        1.0000 0.2468
        1.0700 0.1740
        1.1300 0.1740
        1.6700 0.1662
        3.8667 0.1091
        3.9667 0.1065
        4.0267 0.1091
        4.8567 0.0000
        4.9067 0.0000
      }
    }
  }
  channel "move to"
  {
  }
  channel "face to"
  {
    event face "player"
    {
      time 0.100000 5.000000
      param "!player"
      event_ramp
      {
        0.8000 0.9922
        4.3233 0.9844
      }
    }
  }
  channel "Trigger"
  {
  }
  channel "gestures"
  {
    event sequence "dissapointed"
    {
      time 0.100000 5.100000
      param "disappointed"
      event_ramp
      {
        0.1100 0.9974
        4.4700 0.9875
      }
      fixedlength
    }
  }
  faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}

scalesettings
{
  "CChoreoView" "50"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "20"
  "SceneRampTool" "100"
}
fps 10
snap on