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path: root/sp/game/episodic/Scenes/npc/Alyx/al_lookfaceaim_target1_lookbehind.vcd
blob: a13396d00c6f202f419226963e39c9fe6a83aedf (plain) (blame)
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// Choreo version 1
event section "asdf"
{
  time 1.333333 -1.000000
  param "noaction"
}
actor "Alyx"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "!target1"
    {
      time 0.050000 1.600000
      param "!target1"
      event_ramp
      {
        0.4593 0.9668
        0.6667 0.9959
        1.0334 0.9917
        1.2171 0.9585
      }
    }
  }
  channel "move to"
  {
    event moveto "!target2"
    {
      time 0.066667 1.683333
      param "!target2"
      param2 "walk_all_stealth_p_aim"
      resumecondition
    }
  }
  channel "faceTo"
  {
    event face "!target1"
    {
      time 0.050000 2.500000
      param "!target1"
      event_ramp
      {
        0.4264 0.9378
        0.6264 1.0000
        1.2633 1.0000
        1.9800 1.0000
        2.4466 1.0000
      }
    }
  }
  channel "Postures"
  {
  }
  channel "Trigger"
  {
  }
  channel "bodyges"
  {
  }
  channel "Gestures"
  {
    event gesture "NULL"
    {
      time 0.000000 0.716667
      param ""
    }
    event gesture "g_stealth_LookBehind_01"
    {
      time 1.383333 2.650000
      param "g_stealth_LookBehind_01"
      absolutetags playback_time
      {
        "apex" 0.162698
        "accent" 0.298280
        "loop" 0.433862
        "end" 0.595497
      }
      absolutetags shifted_time
      {
        "apex" 0.200000
        "accent" 0.300000
        "loop" 0.400000
        "end" 0.625000
      }
      sequenceduration 1.366667
    }
  }
  channel "armpose"
  {
  }
  channel "facial"
  {
  }
  channel "head"
  {
  }
  channel "Aim"
  {
    event generic "!target1"
    {
      time 0.033333 1.833333
      param "AI_AIM"
      param2 "!target1"
      event_ramp
      {
        0.5167 0.9751
        1.4534 1.0000
      }
    }
  }
  faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}

mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
  "CChoreoView" "100"
  "ExpressionTool" "18"
  "GestureTool" "100"
  "RampTool" "82"
  "SceneRampTool" "100"
}
fps 60
snap on