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path: root/sp/game/episodic/Scenes/episode_1/intro_gman_seeaboutthat_01.vcd
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// Choreo version 1
actor "gman"
{
  channel "audio"
  {
    event speak "ep_01.gman_wellseeaboutthat"
    {
      time 0.967742 3.974703
      param "ep_01.gman_wellseeaboutthat"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event firetrigger "trigger1"
    {
      time 0.752381 -1.000000
      param "1"
    }
    event firetrigger "sound"
    {
      time 4.185715 -1.000000
      param "2"
    }
  }
  channel "look at"
  {
    event lookat "gman_look_01"
    {
      time 0.021505 13.698926
      param "gman_look_01"
    }
  }
  channel "move to"
  {
  }
  channel "faceTo"
  {
    event face "gman_look_01"
    {
      time 0.720431 13.725806
      param "gman_look_01"
    }
  }
  channel "Postures"
  {
  }
  channel "Trigger"
  {
  }
  channel "bodyges"
  {
    event gesture "G_lefthand_punct"
    {
      time 0.000000 5.054992
      param "G_tiefidget"
      absolutetags playback_time
      {
        "apex" 0.737983
        "accent" 0.792012
        "extreme" 0.854403
        "loop" 0.900329
        "end" 0.954054
      }
      absolutetags shifted_time
      {
        "apex" 0.238636
        "accent" 0.477273
        "extreme" 0.367647
        "loop" 0.488636
        "end" 0.488636
      }
      sequenceduration 2.966667
    }
  }
  channel "Gestures"
  {
  }
  channel "armpose"
  {
  }
  channel "facial"
  {
  }
  channel "head"
  {
  }
  channel "seq"
  {
  }
  faceposermodel "models\gman.mdl"
}

mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
  "CChoreoView" "140"
  "ExpressionTool" "18"
  "GestureTool" "100"
  "RampTool" "52"
  "SceneRampTool" "100"
}
fps 60
snap off