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path: root/sp/game/episodic/Scenes/episode_1/al_cit_ballsocket_goodthinking.vcd
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// Choreo version 1
event section "wait for mark"
{
  time 1.148148 -1.000000
  param "noaction"
}
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_01.al_bridge_nicethinking"
    {
      time 1.436508 2.324671
      param "ep_01.al_bridge_nicethinking"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "target_ball_socket_01"
    {
      time 0.018518 1.833333
      param "target_ball_socket_01"
      event_ramp 
      {
        0.2357 0.9289
        1.2246 0.8178
      }
    }
    event lookat "!player"
    {
      time 3.682539 7.513227
      param "!player"
      event_ramp 
      {
        0.1643 0.1830
        0.4536 0.5208
        3.3421 0.4719
      }
    }
    event lookat "target_ball_socket_01"
    {
      time 2.772486 3.888889
      param "target_ball_socket_01"
      event_ramp 
      {
        0.2357 0.6916
        0.8798 0.5805
      }
    }
    event lookat "!player"
    {
      time 1.468253 3.021163
      param "!player"
      event_ramp 
      {
        0.1643 0.4711
        0.4536 0.8089
        1.0643 0.7600
      }
    }
  }
  channel "move to"
  {
    event moveto "mark_al_ballsocket"
    {
      time 0.037037 1.425925
      param "mark_al_ballsocket"
      param2 "Run"
      resumecondition
      distancetotarget 4.00
    }
  }
  channel "faceTo"
  {
  }
  channel "Postures"
  {
  }
  channel "Trigger"
  {
  }
  channel "bodyges"
  {
  }
  channel "Gestures"
  {
  }
  channel "armpose"
  {
  }
  channel "facial"
  {
  }
  channel "head"
  {
  }
  channel "seq"
  {
  }
  faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}

mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
  "CChoreoView" "84"
  "ExpressionTool" "18"
  "GestureTool" "100"
  "RampTool" "56"
  "SceneRampTool" "100"
}
fps 60
snap off