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path: root/sp/game/ep2/Scenes/outland_12/reb1_healthcall03.vcd
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// Choreo version 1
actor "!target1"
{
  channel "Audio"
  {
    event speak "yes!"
    {
      time 0.197917 2.437917
      param "ep_02.reb_healthcall03"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "lookAt"
  {
    event lookat "look at player"
    {
      time 0.061600 3.865781
      param "!player"
      event_ramp
      {
        0.3980 0.7965 "curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x"
        0.5960 1.0000 "curve_easein_to_curve_easeout"
        0.7600 1.0000
        3.8042 1.0000
      }
    }
  }
  channel "moveTo"
  {
  }
  channel "faceTo"
  {
  }
  channel "postures"
  {
    event gesture "g_ar2_down"
    {
      time 0.062500 3.477083
      param "g_ar2_down"
      event_ramp
      {
        0.4540 1.0000
        2.4840 1.0000
        3.1180 0.0000
      }
      absolutetags playback_time
      {
        "in" 0.131098
        "loop" 0.394467
        "end" 0.731807
        "out" 0.902439
      }
      absolutetags shifted_time
      {
        "in" 0.061224
        "loop" 0.408163
        "end" 0.612245
        "out" 0.918367
      }
      sequenceduration 3.300000
    }
  }
  channel "seq"
  {
  }
  channel "body"
  {
  }
  channel "gestures"
  {
    event gesture "g_palm_out_l"
    {
      time 1.041667 3.204167
      param "g_palm_out_l"
      absolutetags playback_time
      {
        "apex" 0.156022
        "accent" 0.296442
        "loop" 0.499272
        "end" 0.695212
      }
      absolutetags shifted_time
      {
        "apex" 0.121951
        "accent" 0.231707
        "loop" 0.390244
        "end" 0.780488
      }
      sequenceduration 2.766667
    }
  }
  channel "head"
  {
  }
  channel "facial"
  {
  }
  channel "trigger"
  {
  }
}

scalesettings
{
  "CChoreoView" "64"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "100"
  "SceneRampTool" "100"
}
fps 60
snap off
ignorePhonemes off