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path: root/sp/game/ep2/Scenes/outland_11/cit_hall_2.vcd
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// Choreo version 1
event section "pause"
{
  time 4.666667 -1.000000
  param "noaction"
}
actor "cit_hall_supervisor_1"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "dog"
    {
      time 4.833333 10.791667
      param "dog"
    }
  }
  channel "move to"
  {
    event moveto "mark_cit_dog_1"
    {
      time 0.194444 7.194446
      param "mark_cit_dog_1"
      resumecondition
    }
  }
  channel "faceTo"
  {
    event face "dog"
    {
      time 4.812500 10.750000
      param "dog"
    }
  }
  channel "Postures"
  {
  }
  channel "bodygestures"
  {
  }
  channel "Gestures"
  {
  }
  channel "headf"
  {
  }
  channel "facial"
  {
  }
  channel "eyes"
  {
  }
  channel "Trigger"
  {
    active "0"
  }
  channel "temp"
  {
  }
  faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}

actor "cit_hall_supervisor_2"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "dog"
    {
      time 4.312500 11.000001
      param "dog"
    }
  }
  channel "move to"
  {
    event moveto "mark_cit_dog_2"
    {
      time 0.152778 7.784723
      param "mark_cit_dog_2"
      param2 "Walk"
      resumecondition
    }
  }
  channel "face to"
  {
    event face "dog"
    {
      time 4.791667 11.020834
      param "dog"
    }
  }
  channel "postures"
  {
  }
  channel "body"
  {
  }
  channel "gestures"
  {
  }
  channel "head"
  {
  }
  channel "facial"
  {
  }
  channel "triggers"
  {
  }
  faceposermodel "U:\hl2\hl2\models\Eli.mdl"
}

mapname "maps\d1_eli\d1_eli_01_actormarks.bsp"
scalesettings
{
  "CChoreoView" "32"
  "ExpressionTool" "40"
  "GestureTool" "100"
  "RampTool" "42"
  "SceneRampTool" "100"
}
fps 60
snap off