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path: root/sp/game/ep2/Scenes/outland_06/al_get_in_01.vcd
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// Choreo version 1
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_02.al_car_callback01"
    {
      time 0.597588 1.668155
      param "ep_02.al_car_callback01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "face to"
  {
  }
  channel "look at"
  {
    event lookat "!player"
    {
      time 0.073998 1.880001
      param "!player"
      event_ramp
      {
        0.3880 0.9499
        1.3627 0.9471
      }
    }
  }
  channel "move to"
  {
  }
  channel "Postures"
  {
    event gesture "a_p_buggy_look"
    {
      time 0.037037 2.032155
      param "a_p_buggy_look"
      event_ramp
      {
        0.2200 0.2386
        1.5237 0.2386
      }
    }
  }
  channel "Gestures"
  {
    event gesture "A_g_buggy_lil_wave"
    {
      time 0.469011 1.934409
      param "A_g_buggy_lil_wave"
      event_ramp
      {
        0.1255 0.2159
        0.3319 0.8693
      }
      absolutetags playback_time
      {
        "apex" 0.296675
        "accent" 0.491049
        "loop" 0.570502
        "end" 0.580502
      }
      absolutetags shifted_time
      {
        "apex" 0.263158
        "accent" 0.447368
        "loop" 0.526316
        "end" 0.789474
      }
      sequenceduration 1.300000
    }
  }
  channel "facial"
  {
  }
  channel "Trigger"
  {
    event generic "AI_AIM"
    {
      time 0.037037 1.990820
      param "AI_AIM"
      param2 "!player"
    }
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "166"
  "SceneRampTool" "100"
  "RampTool" "94"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off