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// Choreo version 1
actor "Alyx"
{
channel "audio"
{
event speak "ep_02.al_car_callback01"
{
time 0.597588 1.668155
param "ep_02.al_car_callback01"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "face to"
{
}
channel "look at"
{
event lookat "!player"
{
time 0.073998 1.880001
param "!player"
event_ramp
{
0.3880 0.9499
1.3627 0.9471
}
}
}
channel "move to"
{
}
channel "Postures"
{
event gesture "a_p_buggy_look"
{
time 0.037037 2.032155
param "a_p_buggy_look"
event_ramp
{
0.2200 0.2386
1.5237 0.2386
}
}
}
channel "Gestures"
{
event gesture "A_g_buggy_lil_wave"
{
time 0.469011 1.934409
param "A_g_buggy_lil_wave"
event_ramp
{
0.1255 0.2159
0.3319 0.8693
}
absolutetags playback_time
{
"apex" 0.296675
"accent" 0.491049
"loop" 0.570502
"end" 0.580502
}
absolutetags shifted_time
{
"apex" 0.263158
"accent" 0.447368
"loop" 0.526316
"end" 0.789474
}
sequenceduration 1.300000
}
}
channel "facial"
{
}
channel "Trigger"
{
event generic "AI_AIM"
{
time 0.037037 1.990820
param "AI_AIM"
param2 "!player"
}
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
"CChoreoView" "166"
"SceneRampTool" "100"
"RampTool" "94"
"ExpressionTool" "64"
"GestureTool" "100"
}
fps 60
snap off
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