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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "vbsp.h"
Vector draw_mins, draw_maxs;
void Draw_ClearWindow (void)
{
}
//============================================================
#define GLSERV_PORT 25001
void GLS_BeginScene (void)
{
}
void GLS_Winding (winding_t *w, int code)
{
}
void GLS_EndScene (void)
{
}
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